Muliadi Palesangi
Universitas Prasetiya Mulya

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Analisis Persepsi Mahasiswa Terhadap Metode Pengajaran Kreasi Bisnis Muliadi Palesangi; Sri Widya Wijanarti; Sonny Agustiawan
Jurnal Dinamika Ekonomi & Bisnis Vol 17, No 1 (2020)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/jdeb.v17i1.1053

Abstract

In the world of  entrepreneurship  education,  it  is  important  for  educators  to  find  the  combination  of entrepreneurial teaching methods that relevant to the learning goals and students’ needs. This quantitative research aims to get an overview from students' perceptions of Business Creation’s teaching methods in Prasetiya Mulya University, S1 Business Program. The results of the study revealed that discussion about STDP, Marketing Mix and BMC perceived as three important topics in starting a business in the aspect of conceptual lecture. The first and final phases of the competition are perceived to have a positive impact to fostering an entrepreneurial spirit in aspects of competition simulation. Whereas in the aspect of group dynamics, the factors that greatly influence group performance are communication and collaboration. The most interesting discussion topics for students are Opportunity, BMC, and Operation Skill.
Eksplorasi Pengalaman dan Preferensi Pengunjung terhadap Aplikasi Realitas-Virtual di Museum Redha Widarsyah; Aulia Ardista Wiradarmo; Muliadi Palesangi; Fadilah Husna Arief
Jurnal Sosioteknologi Vol. 23 No. 3 (2024): NOVEMBER 2024
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2024.23.3.6

Abstract

In their traditional role, museums have served the purpose of preserving and educating cultural and historical artifacts. However, as time goes by, museums have grown from their traditional roles into leading-edge, interactive, experiential education platforms for visitors using the latest technological media, such as virtual reality. The study aims to explore the Indonesian museum visitors' perceptions—both positive and negative— toward VR usage in a museum and examine their expectations of an immersive VR experience, particularly related to VR games. The study employs content analysis throughan exploratory descriptive survey to address respondents' demographic background, past museum visit experience, and expectations of VR experience. Data were analyzed using thematic analysis and descriptive statistics, accompanied by a general discussion. Findings reveal the potential for utilizing VR technology at museums. Over the past ten years, there has been an expectation for museums to expand their focus from object preservation and display to visitor engagement, enabling them to create enjoyable and memorable experiences, while maintaining their mission of knowledge dissemination.