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Mural Sebagai Pendukung Suasana Belajar yang Menyenangkan di RPTRA Anggrek Bintaro Retno Purwanti Murdaningsih; Zita Nadia; Fitryah Nurhidayah
Intervensi Komunitas Vol 3 No 1 (2021)
Publisher : ITB Ahmad Dahlan Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32546/ik.v3i1.1126

Abstract

Mural yang menjadi bagian dari seni grafis dengan bidang datar cenderung luas sebagai medianya sering ditampilkan sebagai sarana penambah estetika visual, meski sebenarnya memiliki beberapa fungsi lain, diantaranya sebagai media edukasi di ruang publik, berdasarkan fungsi tersebut DKV UPJ berupaya memberikan kontribusi nyata dalam kegiatan pengmas di RPTRA Anggrek Bintaro dengan membuat karya mural bertema Bermain Sambil Belajar, dengan tujuan membangun suasana yang menyenangkan bagi Anak-anak prasekolah. Melalui metode kualitatif deskriptif, diharapkan konten visual yang tergambar dalam mural tersebut dapat mendekatkan anak pada lingkungan sekitarnya.
Perancangan User Interface Aplikasi “Impruv” Sebagai Akses Digital Layanan Kesehatan Mental Septianingrum, Zachrani; Nadia, Zita
Desainpedia: Jurnal Desain Produk dan Desain Komunikasi Visual Vol 1, No 2 (2022): Urban Design, Lifestyle & Behaviour
Publisher : Universitas Pembangunan Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1044.578 KB) | DOI: 10.36262/dpj.v1i2.637

Abstract

In Indonesia, the prevalence rate of mental emotional disorders is quite high. The Indonesian Ministry of Health stated that the number of people with mental disorders had increased by 6.5% during the 2020-2021 period. However, there are still many individuals who do not seek help for their mental health. Some of them do not know how to get access to adequate services. In addition, the rapid development of digital technology can be an important means of providing mental health services that are in line with the needs of the younger generation. The method used in this study is qualitative method. The purpose of this study is to design a mental health consultation application user interface that is in accordance with user needs so as to improve mental health services to be more effective and efficient. It is hoped that this application design can make it easier for the public to get access to mental health services.