Molly Wahyuni
Universitas Pahlawan Tuanku Tambusai

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ANALISIS PROBLEMATIKA PERKULIAHAN ANALISIS REAL Molly Wahyuni
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 1 No 1 (2017): Jurnal Cendekia: Jurnal Pendidikan Matematika
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (452.983 KB) | DOI: 10.31004/cendekia.v1i1.15

Abstract

Artikel ini disusun bertujuan untuk menyajikan berbagai permasalahan yang terjadi pada perkuliahan analisis real pada umumnya yang dialami oleh mahasiswa program sarjana matematika dan sarjana pendidikan matematika. Mata kuliah Analisis Real bertujuan untuk mendidik peserta kuliah agar: a) memiliki pengetahuan dasar analisis matematika, khususnya tentang bilangan, barisan, fungsi, limit, dan turunan, b) mampu bernalar secara logis dan mengekspresikan hasil pernalarannya secara tertulis, sistematis dan rigorous. Analisis real merupakan salah satu mata kuliah yang sering dianggap oleh mahasiswa yang kuliah pada program studi matematika dan pendidikan matematika. Pada makalah ini, penulis memaparkan berbagai alternatif solusi yang disarankan dapat dilakukan untuk membantu mahasiswa dalam menghadapi perkuliahan analisis real. Upaya perbaikan kualitas juga dapat dilakukan oleh dosen diantaranya dengan melakukan sejumlah intervensi, menerapkan Lesson Study, menerapkan pendekatan RME, pengembangan buku teks analisis real
META ANALISIS ASSESSMEN FORMATIF DI PENDIDIKAN TINGGI Molly Wahyuni
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 2 No 1 (2018): Jurnal Cendekia: Jurnal Pendidikan Matematika
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.225 KB) | DOI: 10.31004/cendekia.v2i1.33

Abstract

Penelitian ini bertujuan untuk mengetahui penerapan assessmen formatif di perguruan tinggi. Penerapan tersebut dilihat pada hasil penelitian 15 jurnal terdahulu yang dilibatkan dalam meta analisis ini. Meta analisis merupakan kajian atas sejumlah hasil penelitian dalam masalah sejenis. Unit analisis dalam penelitian ini adalah dokumen-dokumen tertulis tentang asesmen formatif, dan laporan penelitian ini diambil secara purposive sampling, yakni berdasarkan kesesuaian tema penelitian. Instrumen utama penelitian adalah penelti sendiri dibantu dengan bantuan peneliti. Analisis data yang digunakan adalah analisis data kuantitatif dengan persentase dan analisis data kualitatif untuk data-data asil kajian naratif terhadap penelitian-penelitian yang ditemui. Hasil penelitian menunjukkan bahwa asesmen formatif di pendidikan tinggi memiliki peran penting dalam mengevaluasi kinerja mahasiswa.
HUBUNGAN KREATIVITAS GURU MENGGUNAKAN MEDIA BERBASIS CANVA DENGAN HASIL BELAJAR IPA SISWA DI SEKOLAH DASAR Handika Handika; Mery Melly Sesa; Mira Ariyanti; Mutia Rissa; Siti Fauriza; Teti Zubaida; Molly Wahyuni; Masrul Masrul
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 13, No 1 (2022): Refleksi Edukatika : Jurnal Ilmiah Kependidikan (Desember 2022)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v13i1.7140

Abstract

The purpose of this study was to determine the correlation between teacher creativity in teaching variations using Canva-based media and student learning outcomes in science.The research method used is correlational quantitative. The population of this study were all fourth grade students as well as a sample of 63 students. The instruments used in this study were questionnaires and documentation. The techniques used in this research are descriptive analysis, normality test, linearity test, and hypothesis testing using the Pearson product moment test assisted by SPSS 25.The results of this study indicate that: teacher creativity in science learning has moderate criteria. Class IV science learning outcomes have a high average score with a percentage (82.3%). Based on the results of data analysis between teacher creativity and science learning outcomes there is a significant relationship with tcount 6.752 greater than ttable 2.000 or (6.752 2.000) out of n = 63 at a significant level of 5%. This shows that there is a strong, positive, and significant relationship between teacher creativity using Canva-based media and science learning outcomes for fourth grade students at SDN 006 Langgini, Bangkinang District, Kampar Regency.
PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING (GBL) MENGGUNAKAN MEDIA BAAMBOOZLE TERHADAP MINAT BELAJAR SISWA MTS MUHAMMADIYAH PENYASAWAN Adillah Azzahra; Astuti; Zulfah; Kasman Ediputra; Molly Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.34881

Abstract

This research is motivated by the low interest in learning mathematics of class VIII students of MTs Muhammadiyah Penyasawan. This study aims to determine whether or not there is an influence of the Game Based Learning learning model using Baamboozle media on the learning interest of class VIII students of MTs Muhammadiyah Penyasawan. This research is a quasi-experimental study, with the sample technique used being Total Sampling. The population in this study were class VIII students of MTs Muhammadiyah Penyasawan in the 2024/2025 Academic Year consisting of 2 classes. The samples in this study were class VIII B as the control class and VIII A as the experimental class. The instruments used in this study were learning observation sheets and student learning interest questionnaire sheets. The data analysis techniques used were the Independent sample T-Test and the N-Gain test with the help of SPSS software. The results of the Independent sample T-Test obtained a T count of 3.902 with a significance of 0.000. Furthermore, the T table value was 2.004, where the hypothesis testing produced the T count test criteria> T table and sig. (2-tailed) < 0.05 concludes that H0 is rejected and there is an influence of the GBL learning model using Baamboozle media on the learning interests of students at MTS Muhammadiyah Penyasawan.