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ANALISIS UNSUR INTRINSIK NOVEL MENGGAPAI MATAHARI KARYA DERMAWAN WIBISONO Andi Permana; Lia Juwita; Ai Siti Zenab
Parole (Jurnal Pendidikan Bahasa dan Sastra Indonesia) Vol 2, No 1 (2019): VOLUME 2 NOMOR 1, JANUARI 2019
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (115.32 KB) | DOI: 10.22460/p.v2i1p%p.1885

Abstract

Writing of literature will be more interesting when combined with intrinsic elements that can attract the interest of readers in various circles, be it children, teenagers, adults, and parents. Analysis of this novel aims to describe the intrinsic elements contained in the novel Menggapai Matahari by Dermawan Wibisono. The data source used in this research is the novel Menggapai Matahari by Dermawan Wibisono. The method used is qualitative descriptive method. The results of this study indicate that the novel Menggapai Matahari by Dermawan Wibisono there is a theme that is a child trying to restore the confidence of his mother, a pareatif figure, using a forward flow, with the background place, time and atmosphere. The point of view that is used is the first person the main actor and there is a mandate to keep the parents brightening and the mandate contained in the novel Reach the Sun by Dermawan Wibisono is to always distrust to anyone except to God.
Pengembangan Media Pembelajaran Permainan Truth and Dare Pada Mata Pelajaran Akuntansi Dasar Kelas X Akuntansi Di SMK Negeri 1 Sambeng Lamongan Andi Permana; Rochmawati Rochmawati
Oikos : Jurnal Ekonomi dan Pendidikan Ekonomi Vol 4 No 2 (2020)
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/oikos.v4i2.2733

Abstract

AbstrakPenelitian ini bertujuan untuk mengembangkan media pembelajaran permainan truth and dare dengan subyek penelitian adalah siswa kelas X kompetensi keahlian akuntansi pada mata pelajaran akuntansi dasar sub pokok bahasan siklus akuntansi dan penjurnalan. Pengembangan penelitian ini mengadopsi model 4D dari Thiagarajan, yaitu pendefinisian, perancangan, pengembangan, dan penyebaran. Hasil validasi dan telaah penelitian ini menunjukkan kelayakan media sebesar 96% dan kelayakan materi memperoleh rata-rata sebesar 91% dengan kriteria sangat layak. Kata Kunci: Media pembelajaran, Permainan truth and dare, Akuntansi dasar AbstractThe research is aimed to develop media truth and dare game as for the subjects of the study were the students of X Grade from accounting competency departement on topic of basic accounting of the accounting and journalizing cycle. This study adopted Thiagarajan 4D model consist of define, design, develop, and dissamenate. The result of the validation and study of this study indicate the feasibility of the media 96% and the feasibility of the material to get an average of 91% with very decent criteria.