Marharjono Marharjono
SMA Negeri 1 Sewon

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PENINGKATAN KEDISIPLINAN DAN PRESTASI BELAJAR SEJARAH MELALUI PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) SMA NEGERI 1 SEWON Marharjono Marharjono
Ideguru: Jurnal Karya Ilmiah Guru Vol 1 No 2 (2016): Edisi November 2016
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (945.715 KB)

Abstract

This research is intended to improve 1) the students’ learning discipline through a Type of Cooperative Teaching and Learning Method Namely Teams Games Tournament (TGT) 2) the students’ learning achievement through a Type of Cooperative Teaching and Learning Method Namely Teams Games Tournament (TGT). This study is an action research which used two cycles. The subject or the study was XI IPS 2 Student of SMA Negeri 1 Sewon on the academic years of 2015/2016. The data were collected by usingthe techniques of observation, questionnaire, and test of history lesson. The data analyzing technique used in this research was descriptive comparative technique. The result of the study shows that the application of Teams Games Tournament method is able to increase: 1) the students’ learning discipline, categorized good and very good, at the pre-cycle there were 14 students (53.8%), at the cycle 1 increasing from 15 students (57.7%) to be 20 students (76.9%) at the first and second meetings, and at the cycle 2 increasing from 23 students (88.5%) to be 25 students (96.2%) at first and second meetings, 2) the achievement in learning history, increasing from the means 74.38 and passing index 65.38% at the pre-cycle to be the means 76.46 and the passing index 73.08% at the cycle 1, and at the cycle 2 the means increased to be 84.35 and the passing index increased to be 88.46%. Therefore, the application of cooperative learning method Teams Games Tournament (TGT) is able to improve the learning discipline and history learningachievement of XI IPS 2 Student of SMA Negeri 1 Sewon on the academic years of 2015/2016.
Upaya Peningkatan Minat dan Prestasi Belajar Sejarah Melalui Metode Mind Mapping pada Siswa Kelas X IPA 1 SMA Negeri 1 Sewon Marharjono Marharjono
Ideguru: Jurnal Karya Ilmiah Guru Vol 4 No 2 (2019): Edisi November 2019
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (177.554 KB) | DOI: 10.51169/ideguru.v4i2.96

Abstract

This study aims to, 1) increase interest in learning history through the method of learning Mind Mapping in class X science 1 students of SMA Negeri 1 Sewon 2016/2017 school year. 2) improve the history of learning achievement through the Mind Mapping learning method in class X science 1 students of SMA Negeri 1 Sewon 2016/2017 academic year. This research was conducted in class X Science 1 of SMA Negeri 1 Sewon in 2016/2017 school year. The study used the Classroom Action Research (CAR) approach, with two cycles. Data collection techniques in this study used observation, questionnaires, and historical learning outcomes tests. The instruments used in this study were observation guidelines, questionnaires, and historical learning achievement tests. The data analysis technique used in this research is comparative descriptive by comparing pre-action data, cycle I and cycle II. The results showed that 1) the application of the Mind Mapping method was able to increase learning interest. Student interest in learning categories is good and very good, in pre-cycle as many as 13 students (54.17%), in the first cycle increased from 17 students (70.83%) at the first meeting, to 19 students (79.17%) at the meeting second. In cycle II, it increased from 21 students (87.50%) at the first meeting, to 22 students (91.67%) at the second meeting. 2) The application of the Mind Mapping method can improve historical learning achievement in students of class X Science 1 of SMA Negeri 1 Sewon in the 2016/2017 school year. Historical learning achievement increased from the classical average of 69.38 and mastery learning by 15 students (62.50%) in the pre-cycle, increased to an average of 79.25 and mastery learning by 19 students (79.17%) in the first cycle, and an average of 86.67 and completeness of learning as many as 22 students (91.67%) in the second cycle.
MANFAAT PEMBELAJARAN SEJARAH MENGGUNAKAN GOOGLE CLASSROOM PADA MASA PANDEMI COVID-19 Marharjono Marharjono
Ideguru: Jurnal Karya Ilmiah Guru Vol 5 No 1 (2020): Edisi Khusus KBM Pandemi COVID-19
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (850.402 KB) | DOI: 10.51169/ideguru.v5i1.155

Abstract

Tujuan penulisan artikel ini untuk mengetahui pelaksanaan dan nilai nilai pembelajaran sejarah menggunakan Google Classroom masa pandemic covid-19 pada kelas XI MIPA 2 di SMA Negeri 1 Sewon. Pelaksanaan pembelajaran berlangsung delapan kali pertemuan. Manfaat pembelajaran daring menggunakan Google Classroom peserta didik dapat mengatahui sejarah peristiwa sekitar proklamasi, pembentukan pemerintahan Republik Indonesia, perjuangan menghadapi kekuasaan Jepang, perjuangan menghadapi kedatangan Sekutu dan Belanda, serta perjuangan meghadapi aancaman Belanda melalui konfontasi militer dan deplomasi. Kelebihan penggunaan Google Classroom, guru dan peserta didik menjadi terbiasa menggunakan pembelajaran daring. Hambatan penggunaan Google Classroom, guru dan peserta didik tidak dapat bertatap muka langsung dalam pembelajaran. Apabila sarana kurang memadai dapat menghambat pembelajaran daring. Nilai-nilai mempelajari materi sejarah revolusi kemerdekaan Indonesia antara lain: 1) sabar dan bijaksana; 2) kerja keras; 3) rela berkorban tanpa pamrih; 4) pantang menyerah; 5) nasionalisme; 6) cinta tanah air; 7) saling menghargai.