Ipung Permadi
Informatika, Fakultas Teknik, Universitas Jenderal Soedirman, Indonesia

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DEVELOPMENT OF FINAL STUDY MANAGEMENT SYSTEM BACKEND INTEGRATED SIA IN FACULTY OF ENGINEERING UNIVERSITY OF GENERAL SOEDIRMAN Himawan Zidan Prayoga; Ipung Permadi; Swahesti Puspita R
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 2 (2022): JUTIF Volume 3, Number 2, April 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.2.286

Abstract

The system backend is the part that is responsible for managing applications and databases so that they can communicate with each other properly and smoothly in order to support the system interface to work according to its function. The backend of this system is used to be able to process final study data which includes final assignments to graduation from 5 users, namely bapendik as admin, head of department, final project commission, lecturers and students according to their respective duties. The purpose of this research is to build a Backend final study management system in the engineering faculty and a more efficient process of making final study files to facilitate the academic community in managing final study data so that it will improve the quality of academic services and can produce final study data more precisely, effectively. and efficient. The development of the Backend management system for this final study uses the DevOps method where the stages discussed in this research include the planning, development, implementation and use of the Laravel framework. The result of this research is that the backend of the final study management system can make it easier for all UNSOED Engineering faculties to manage all final study data and can already be accessed on the website browser.
IMAGE DETECTION IN THE AIMBOT PROGRAM USING YOLOV4-TINY Arief Kelik Nugroho; Ipung Permadi; Ahmad Habiballah
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 1 (2023): JUTIF Volume 4, Number 1, February 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.1.821

Abstract

Cheats are a way for players to gain an unfair advantage. The rise of cheats in online games encourages game producers to increase the security of their games by implementing an anti-cheat system. However, the currently widely circulated anti-cheat system only monitors incoming and outgoing raw data. With the widespread use of image detection systems, we can fool most of today's anti-cheat systems. This can be done by capturing the image that appears on the screen and then processing it through the image detection system. From the process, it can be seen whether there are opponents that appear on the screen. If there is, the program will move the mouse to the place where the enemy is and shoot it. This program is built on the core of the YOLOv4-tiny image detection system.