Asep Ardiyanto
UPGRIS

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PENGARUH MODEL (GI) BERBANTU PERMAINAN ENGKLEK TERHADAP HASIL BELAJAR TEMATIK KELAS IV SDN 02 KALIOMBO JEPARA Arin Ni'amah Kholidah; Arfilia Wijayanti; Asep Ardiyanto
JURNAL SINEKTIK Vol 2 No 1 (2019): JURNAL SINEKTIK:JUNI-2019
Publisher : FKIP, PGSD, Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/js.v2i1.2978

Abstract

Tujuan penelitian ini adalah untuk mengetahui Pengaruh Model Pembelajaran Group Investigation (GI) Berbantu Permainan Engklek dengan Tema Cita-citaku Terhadap Hasil Belajar Siswa Kelas IV SDN 02 Kaliombo. Hasil penelitian sebagai berikut. 1) Rata-rata hasil belajar siswa pada subtema Aku dan Cita-Citaku masih rendah, sedangkan kriteria ketuntasan minimal 70, 2) Pada saat pembelajaran siswa tersebut bermain sendiri, berbicara dengan teman, bermain dengan teman sebangku, serta tidak mendengarkan guru, 3) Model dan media yang digunakan guru terkadang membuat siswa menjadi bosan sehingga siswa tersebut dalam pembelajaran pasif dan ramai sendiri.Terdapat perbedaan hasil belajar siswa sebelum dan sesudah menggunakan model Group Investigation (GI) berbantu permainan engklek dibuktikan dengan thitung 6,191 > 2,064. ketuntasan belajar individu nilai posttest lebih baik dari pada nilai pretest. ketuntasan belajar klasikal mencapai 88%.
ANALISIS NILAI-NILAI KARAKTER PADA FILM KARTUN THE SPONGEBOB MOVIE Noorma Firman Zuhdi; Eka Sari Setianingsih; Asep Ardiyanto
Wawasan Pendidikan Vol 3, No 1 (2023): Februari 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/wp.v3i1.10380

Abstract

This research is motivated by the lack of educating films for elementary school age children which can lead to a decline in children's morale so that character education is needed. Character education is needed to equip children to face social life in order to become human beings with morals. Character education in elementary school children can be taught through film shows, but still under the supervision of parents and teachers. This research is focused on examining eighteen character values according to the 2010 Ministry of National Education, such as Religious, Honest, Tolerance, Discipline, Hard Work, Creative, Independent, Democratic, Curiosity, National Spirit, Love of the Homeland, Appreciating Achievement, Friendly/Communicative, Love of Peace. , Love to read, Care for the environment, Social care, and Responsibility, which are contained in the animated film The Spongebob Movie 2020. The type of research used is qualitative research. The purpose of using qualitative methods is to obtain in-depth data. Data obtained through observation, documentation, and note-taking methods. From the research conducted, the results obtained are that the animated film The Spongebob Movie 2020 has character values of honest, hard work, creative, democratic, curiosity, love for the homeland, respect for achievement, friendly, love peace, love to read, care for the environment, care social, and responsibility. The thirteen character values appear in each scene with a reference to eighteen character values according to the 2010 Ministry of National Education, therefore this film can be used as a vehicle for character education for elementary school students in the learning process.