Wita Setianingsih
Science Education, Yogyakarta State University

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DEVELOPMENT OF STUDENT WORKSHEET BASED ON PROBLEM BASED LEARNING APPROACH TO INCREASE 7TH GRADE student's CREATIVE THINKING SKILLS Siska Febriani; Joko Sudomo; Wita Setianingsih
Journal of Science Education Research Vol 1, No 1 (2017): J. Sc. Edu. Research
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jser.v1i1.16179

Abstract

The research aims to (1) produce a student worksheet based on problem based learning that has the potency to improve the 7th grade student's creative thinking skill based on assessment of expert lecturers and science teachers on the content business feasibility component, language and image component, component, and presentation graphics component, (2) know the student response toward the student worksheet based on problem based learning to improve the 7th grade student's creative thinking skills, (3) know the improvement the 7th grade student's creative thinking skills after using the student worksheet based on problem based learning. The design of this research was Research and Development model with 4 d development model which includes define, design, develop, and disseminate. The data analysis technique of appropriateness of the student worksheet and students responses to the student worksheet is quantitative score conversion to qualitative value with five categories, the data analysis technique of the implementation of the problem based learning model and student's creative thinking skill based on observation is a percentage calculation, while the data analysis technique of creative thinking skills pre test and post test is normalized gain score (N-gain score). Based on the results of the research, it can be concluded that (1) a student worksheet based on Problem Based Learning has the potency to improve the 7th grade student's creative thinking skill based on assessment of expert lecturers and science teachers on the content business feasibility component, language and image component, component, and presentation graphics component get score 105.75 of a maximum score of 120 with a value of "A" is categorized as "Very Good", (2) a student worksheet categorized as "Good" with a value of ' B "based on student response with score 66.09 of maximum score of 88, (3) the student's creative thinking skill improves after using a student worksheet based on Problem Based Learning with N-gain score 0.72 categorized as "High".
THE DEVELOPMENT OF SCIENCE LEARNING DEVICE BASED ON SCIENCE EDUTAINMENT TO IMPROVE STUDENT'S LEARNING MOTIVATION AND COGNITIVE LEARNING ACHIEVEMENT Tiffani Anggarniastiti; Dadan Rosana; Wita Setianingsih
Journal of Science Education Research Vol 1, No 1 (2017): J. Sc. Edu. Research
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jser.v1i1.16183

Abstract

The aims of this research are 1) to produce science learning device based on Science Series which is feasible according to the validators, 2) to know the students ' response to Science Edutainment learning, 3) to know the improvement of students ' learning motivation after using learning device which developed, 4) to know the improvement of students ' cognitive learning achievement after using learning device which was developed. This research is categorized as RnD research with 4 d model (Define, Design, Develop, and Disseminate). Instruments which were used in this research are validation forms of learning device, students ' questionnaire response to Science Education learning, students ' questionnaire of learning motivation, pretest and posttest, and learning task observation form. The data analysis techniques used in this research are qualitative and quantitative. The results of this research are: 1) it has been produced science learning device based on Science Series which is feasible with excellent category (A) according to the validators, 2) science learning which used learning devices based on Science Edutainment get students ' response with good category (B), 3) science learning device can improve students ' learning motivation with percentage 10.74%, 4) science learning device can improve students ' cognitive learning achievement with result of gain score is 0.73 and categorized as high category.