Sunandar Azma'ul Hadi
STITNU Al Mahsuni

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Meningkatkan Kecerdasan Kognitif Anak Usia Dini melalui Pendidikan Seni Melukis Sunandar Azma'ul Hadi
MANAZHIM Vol 3 No 1 (2021): FEBRUARI
Publisher : Manajemen Pendidikan Islam STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/manazhim.v3i1.1040

Abstract

This type of research is a quasi-experimental which is included in quantitative research with posttest design only control desaign. The subjects in this study were 46 students consisting of experimental and control classes. Class A control (22 people) and class B experiment (24 people). The test instrument used in this study was a multiple choice question sheet. The results were analyzed using the t test. The results of the research analysis show that painting education can be used to improve early childhood cognitive abilities. The analysis conducted using SPSS showed that cognitive intelligence between groups A and B obtained a significant value of 0.762. Because the significant value is > 0.05, the hypothesis of this study is accepted.
The Effect Of Game Science On The Cognitive Development Of Children In Group B PAUD Al-Fatih Sunandar Azma'ul Hadi
Jurnal Al Mahsuni: Jurnal Studi Islam dan Ilmu Pendidikan Vol 10 No 2 (2022): Al-Mahsuni: Jurnal Studi Islam dan Ilmu Pendidikan
Publisher : STITNU AL MAHSUNI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine whether or not the influence of Game Science on the cognitive development of children in group B PAUD Al-Fatih, Aikdewa Village, Pringgasela District. This type of research is a quantitative research with an experimental approach with One-Group Pretest-Posttest Design, this research takes place in PAUD Al-Fatih, Aikdewa Village, Pringgasela District, 2020/2021 Academic Year. The sample of this study was conducted on 19 children in group B. Methods of data collection using the method of test and observation. The results showed that there was an increase in the cognitive development of early childhood after being given treatment using Game Science by 8.86%. This is also evidenced by the value of Sig. (2-tailed) < 0.05, i.e. 0.000 < 0.05. The research data found that the minimum value was 13 and the maximum value was 19 with the dependent variable normality test, namely cognitive development in the initial test Sig 0.587> 0.05 was declared normal and in the final test Sig 0.771> 0.05 was declared Normal, while the test results homogeneity is known that the significant value is 0.307> 0.05, meaning that the data for the Game Science variable with children's cognitive development has the same variance.