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INCREASING STUDENTS’ VOCABULARY ACQUISITION BY MASTER AND MASTERY CARDS GAME Venolia Sahrin; Mulyadi Hasan
JOALL (Journal of Applied Linguistics and Literature) Vol 4, No 1: February 2019
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (149.377 KB) | DOI: 10.33369/joall.v4i1.6342

Abstract

The objective of this research is to explain how the Master and Mastery cards game improves students’ vocabulary acquisition and participation learning process of applying Master and Mastery cards game in teaching vocabulary for tenth-grade students of a vocational school. This research was carried out with a classroom action research design. Field notes were the instruments to collect the qualitative data. While the vocabulary test and gained the quantitative data that strengthen the quantitative data. The increasing of the test 1 and test 2 was 22.83 point. Responding to that result the teacher-researcher decided to stop the cycle at cycle two. According to the researcher and co-observer’s observation students participated actively while playing Master and Mastery vocabulary cards game. This research significantly increased students’ vocabulary acquisition as well as participation.Keywords: Master and Mastery Cards Game, Vocabulary Acquisition, Participation