wida rianti
University of Pahlawan Tuanku Tambusai

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IMPROVING STUDENTS VOCABULARY MASTERY BY USING KIDS SONGS (SD NEGERI 022 KAMPAR, RIAU) wida rianti
Journal of English Language and Education Vol 1, No 1 (2016)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v1i1.13

Abstract

At the beginning of this study, IVB grade students in 022 primary schools in Kampar face some problems in mastering English vocabulary. Some vocabulary learning model has been applied to improve their vocabulary. However, the study failed to increase their vocabulary. These circumstances affect their learning outcomes. Because of the lack of vocabulary, most of them do not reach the predetermined KKM. Therefore, this study was conducted. The purpose of this study was to clarify whether the use of children's songs can increase the students' vocabulary and to identify the factors that influence changes in their vocabulary for the use of a children's song. This research was carried out with the design of classroom action research during two cycles. The results showed an increased level of positive vocabulary. Their ability to give meaning to a vocabulary that have been studied increased from 70 in cycle 1 to 87 in cycle 2. their ability in spelling also increased from 57 in cycle 1 to 86 in cycle 2. Then, their ability in using vocabulary appropriate to the context of the sentence also increased, from 75 in cycle 1 to 84 in cycle 2. In addition, the factors affecting changes in vocabulary they also identified, namely the use of a children's song that is interesting, learning activities for the use of the children's song gives way to the them to pay attention to spelling, meaning, and how to use koskata in the right context and learning activities also provide an opportunity for repetition of new vocabulary.
IMPROVING STUDENTS LEARNING OUTCOME OF ENGLISH BY USING ROLE PLAYING AT SDN 022 RUMBIO Wida Rianti
Journal of English Language and Education Vol 2, No 2 (2017)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v2i2.30

Abstract

The aim of this research is to describe the application of role playing to improve the learning outcomes of students class V SDN 022 Rumbio. The formulation of the problem in this research is how the application of role playing to improve learning outcomes of English by using role playing students at V grade of SDN 022 Rumbio. This research was conducted in class 002 Rumbio. This research was conducted in two cycles and each cycle was held twice. The subject of this research is the students of class V 002 Pulau SarakKampar district which amounted to 27 people, with the number of male students 13 people, and female students 14 people. The techniques of collection Data used in this research are of observation, documentation, and evaluation. Based on the research results can be concluded that in the first cycle is still quite good with an average of 70.25, then from 27 students only 19 students or 70.37% who achieve mastery individually. Students' learning outcomes in cycle II is quite good with an average of 87.29, and 25 students complete or 92.59% who achieve mastery individually. Thus it can be concluded that with the implementation of role playing model can improve the learning outcomes of English on the students at Vgrade of SDN 002 Rombio