Claim Missing Document
Check
Articles

Found 3 Documents
Search

Perancangan dan Penerapan Motion Capture Pada Karakter 3D Dalam Video Jimmy Pratama; Frenky Frenky
JURNAL ILMIAH INFORMATIKA Vol 10 No 01 (2022): Jurnal Ilmiah Informatika (JIF)
Publisher : Teknik Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/jif.v10i01.4613

Abstract

Design and Application of Motion Capture on 3D Characters in Video. Motion Capture is a technology that can record the movement of a human model into a 2D or 3D digital realistically. In Indonesia itself, users of Motion Capture technology are still low in demand, the factor cost is very expensive and the availability of the Motion Capture system is limited. Over time, Mocap technology has been found which is simpler and easier to use by the general using the Kinect camera, which allows us to produce information depth, texture, user, and skeleton. The research method of this 3D animation video uses the MDLC (Multimedia Development Life Cycle). This animated video was made using the Mocap Markerless technique and the Blender 2.79b application as a media for making 3D characters up to the 3D animation stage. The design and implementation of Motion Capture on 3D characters in this video aims to prove and can help Mocap users understand how to design and implement simple Motion Capture creations on 3D characters into videos.
DESIGN AND APPLICATION OF MOTION CAPTURE ON 3D CHARACTERS IN VIDEO Jimmy Pratama; Frenky Frenky
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Design and Application of Motion Capture on 3D Characters in Video. Motion Capture is a technology that can record the movement of a human model into a 2D or 3D digital realistically. In Indonesia itself, users of Motion Capture technology are still low in demand, the factor cost is very expensive and the availability of the Motion Capture system is limited. Over time, Mocap technology has been found which is simpler and easier to use by the general using the Kinect camera, which allows us to produce information depth, texture, user, and skeleton. The research method of this 3D animation video uses the MDLC (Multimedia Development Life Cycle). This animated video was made using the Mocap Markerless technique and the Blender 2.79b application as a media for making 3D characters up to the 3D animation stage. The design and implementation of Motion Capture on 3D characters in this video aims to prove and can help Mocap users understand how to design and implement simple Motion Capture creations on 3D characters into videos
Perancangan dan Pembuatan Vıdeo Profıle Nagaya Pangkas Om Boy Jimmy Pratama; Frenky Frenky
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Barbershop as a service or business that offers facilities to consumers or customers to meet ongoing primary needs. The increasing development of barbershops in Bengkong is a testament to the awareness of men in maintaining their appearance. With the barbershop business in Bengkong, it causes competition in the business, especially in Nagaya Pangkas Om Boy’s, increase and decrease in the number or customers is not stable every month so that it has an impact on income. The problem obtained in this research is that Nagaya Pangkas Om Boy's business needs a company profile video to provide information to consumers or customers. The purpose of this research is to help Nagaya Pangkas Om Boy's efforts to promote and provide information to the public about the business of Nagaya Pangkas Om Boy's barbershop. The research method used is Multimedia Development Life Cycle (MDLC) with the stages, namely concept, design, material gathering, assembly, testing, and distribution. The result of this research is a company profile video which is implemented into social media Youtube and Instagram.