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Pengembangan Hypermedia Learning Environment (HLE) untuk Meningkatkan Self-Regulated Learning Berdasarkan Kemampuan Self-Monitoring Intan Sulistyaningrum Sakkinah; Rudy Hartanto; Adhistya Erna Permanasari
Jurnal Nasional Teknik Elektro dan Teknologi Informasi Vol 11 No 2: Mei 2022
Publisher : Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1475.507 KB) | DOI: 10.22146/jnteti.v11i2.3480

Abstract

The use of learning media is currently growing rapidly. Today, many studies use computers as adaptive learning media for students; one example is the hypermedia learning environment (HLE). HLE media was developed to assist students in learning, such as the current situation of the Corona Virus Disease 2019 (COVID-19) pandemic which requires all learning activities to be carried out online. One of those affected fields is the education field, where all learning activities are transferred online, so HLE web-based learning can help students to keep learning from home. HLE is currently being developed to improve students’ abilities in the self-regulated learning (SRL) process. In SRL, there is an important component in it, namely self-monitoring. However, in its development, the developed HLE is not based on self-monitoring. In this study, an adaptive HLE was developed based on students’ self-monitoring abilities. In its development, the HLE system used the agile development method, namely Scrum. The initial data collection for student classification was the self-regulatory inventory (SRI). SRI was used as an instrument to measure students’ self-monitoring ability. The data were then processed to classify students into three classes, namely high, medium, and low. Subsequently, the results of the classification of student abilities were used to develop learning aids in HLE. The development assistance provided was in the form of text and videos that were adjusted to the level of student self-monitoring. From the results of the development, it was found that all HLE functions could run well. The system was tested on twelve students to determine the level of usability by using the system usability scale (SUS). The results were classified as good category, with a score of 72.92. Further research can apply this method to students and measure the effectiveness of the system that has been developed.
Penerapan Digitalisasi Layanan Publik di DISPORABUDPAR Kab. Nganjuk Dengan Aplikasi “Nganjuk Elok” Raditya Pratama; Ulfa Emi Rahmawati; Puji Hastuti; Intan Sulistyaningrum Sakkinah; Nina Virgiana; Fadillah Wahyu Nugraha; Amirzan Fikri Prasetyo
Journal of Community Development Vol. 5 No. 3 (2025): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v5i3.1434

Abstract

One of the essential obligations of higher education institutions is to engage in community service. To maximize the impact of these activities, collaborations with potential beneficiaries are crucial. Public service organizations are ideal partners for such endeavors. This community service project focused on enhancing the efficiency and accessibility of services at the DISPORABUDPAR of Nganjuk Regency, located at Jl. Diponegoro No. 29, Mangundikaran, Nganjuk District, East Java. Key challenges identified included manual processing of artist registration renewals, the necessity of in-person visits for advice letters and performance permits, disorganized building rental administration, and public confusion regarding event promotion. To address these issues, a mobile and web-based application named "Nganjuk Elok" was developed. This digital solution aims to encourage community participation in cultural and tourism activities while improving the efficiency of budget and resource management within the DISPORABUDPAR. Ultimately, "Nganjuk Elok" has the potential to contribute to local economic growth by attracting more tourists and fostering the creative sector.