Ahmad Qosyim
Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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ANALISIS KEMAMPUAN BERPIKIR KREATIF PADA PEMBELAJARAN IPA BERBASIS INKUIRI TERBIMBING Riyadna Krismanita; Ahmad Qosyim
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 9 No 2 (2021)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

This study aims to describe effectiveness of creative thinking training in junior high school science learning through guided inquiry. This study used a qualitative descriptive research method by analyzing four training practices for creative thinking skills in science-based guided inquiry learning that had been carried out by previous researchers. Object of research in this study is an article or journal related to guided inquiry-based learning to improve creative thinking skills in junior high school science learning. Data collection technique used literature study. Data analysis technique in this study used content analysis techniques. Results obtained from this study are the research of Kurniati et al. (2018) dan Suhartini et al. (2016) more effective in training students' creative thinking in science learning based on guided inquiry, by practicing all aspects of creative thinking which are then aligned with the guided inquiry stage. Meanwhile, the two other studies have shortcomings because the creative thinking aspect is not trained as a whole and there are aspects of creative thinking that are not in line with the guided inquiry stage.
PENERAPAN MEDIA VISUAL MOBILE LEARNING BERBASIS COMIC ANDROID GUNA MENINGKATKAN MOTIVASI BELAJAR SISWA PADA MATERI KALOR DAN PERPINDAHANNYA Ratna Eka Yulianti; Dyah Astriani; Ahmad Qosyim
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 9 No 3 (2021)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

The purpose of this study was to calculate the motivation of the students in using Android comic learning media. The research subjects used was the students of class VII E as an experiment group and class VII C as a control group at SMPN 1 Sidoarjo by using cluster random sampling technique where the subjects were randomly selected. The type of this research was quantitative. The technique of collecting the data on the student learning motivation through the ARCS type motivation questionnaire was given twice which was before and after the treatment. N-Gain was used to analyze the results of the ARCS type motivation questionnaire. The results of student motivation showed that the motivation of the experimental group was greater than the control group. The mean score of N-gain in the experimental class was 0.65 in the moderate category, while in the control class the mean score of N-Gain was 0.29 in the low category, so it can be concluded that using android comic learning media on heat material and its displacement was effective to use that can increase the students learning motivation.
EFEKTIVITAS PENDEKATAN ETNOSAINS DALAM PEMBELAJARAN DARING UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA MATERI KALOR Zainatul Khoiriyah; Dyah astriani; Ahmad Qosyim
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 9 No 3 (2021)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

The research was conducted to determine the effectiveness of ethnoscience approach in online learning to improve students' motivation and learning outcomes. The subjects in the study were VII A class as an experimental class and VII C class as a control class at SMPN 33 Surabaya. The research design that had been used was quantitative with pretest-posttest control group that has experimental group and control group. The implementation of learning was measured by the data of learning readiness observation homework. The collection of student motivation data using ARCS questionnaire techniques. Student learning results were obtained from the calculation of pretest-posttest scores that had been analyzed through independent t-tests and N-gain. The results of the implementation of learning had shown the experimental class had better implementation than the control class. Motivational analysis obtained had shown the experimental class had a higher motivation in each indicator compared to the control class. Student learning outcomes from an independent sample t-test analysis had shown a probability of 0.001, so there was a significant difference between experimental class learning outcomes and control classes. The average N-gain of experimental graders was 0.71 in the high category, while the control class was 0.40 in the low category. The overall results of the analysis had shown that online learning with an ethnoscience approach was effective for improving students' motivation and learning outcomes. As a research application of learning approach, this article can be a reference for the application of ethnoscience approach in learning by teachers and can be used as a literature study for further research in the field of education.
PENERAPAN MEDIA VIDEO ANIMASI UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA MATERI TEKANAN ZAT CAIR Eka Amanda Febriani; Dyah Astriani; Ahmad Qosyim
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 10 No 1 (2022)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

The purpose of this study was to increase students' motivation and learning outcomes on the material of liquid pressure using animated video media. This research was a pre-experimental design research with the design of "One Group Pretest Posttest Design". The research subjects were students of class VIIIA at SMP Negeri 58 Surabaya. The results showed that students' learning motivation increased from the initial motivation of 74.22% in the strong category to the final motivation of 85.72% in the very strong category. N-Gain test student learning outcomes obtained 0.81 in the high category. Student response to the learning of liquid pressure material using animated video media obtained a positive response of 96.5% in a very strong predicate. Based on these results, it showed that the application of animated video media on liquid pressure material can increase student motivation and learning outcomes.
MEDIA SIMULASI PhET BERBASIS INKUIRI TERBIMBING MATERI GETARAN DAN GELOMBANG TERHADAP PENINGKATAN KETERAMPILAN PROSES SAINS PESERTA DIDIK Ravalina Singka Subeki; Dyah Astriani; Ahmad Qosyim
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 10 No 1 (2022)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

The purpose of this study is to determine the use of PhET simulation media based on guided inquiry to improve science process skills students on vibration and wave material. The type of research contucted was Pre experiment with One Group Pretest Posttest as the research design. For research subject were student of VIII-D grade in SMP Negeri 1 Sidoarjo for academic year 2020/2021, totaling 32 students. Then, data collection methods include test sheets of science process skills based and response questionnaires. The results showed that the pretest and posttest score increased by 0,70 in the high category. While, the results of the students responses showed a high interest in the use of PhET simulation media based on guided inquiry for vibration and wave materials with a total average of 88,6%. The conclusion of the research is that the use of PhET simulation media based on guided inquiry can improve science process skills. And the implication of the research is that teachers can determine the competence of science process skills students, so that they can determine science learning that can improve science process skills.
EFEKTIVITAS E-MODUL BERBASIS PENDEKATAN DEDUKTIF PADA MATERI SISTEM EKSKRESI MANUSIA TERHADAP PENINGKATAN HASIL BELAJAR SISWA Nur Maulani Setyoningtyas; Dyah Astriani; Ahmad Qosyim
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 10 No 1 (2022)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

This study aims to describe the effectiveness of digital modules based on deductive approaches to improve student learning outcomes. There are 15 students from the 2nd grade of SMPN 1 Purwosari academic year of 2020/2021 at even semester that they had been being the subject of the research. This research classified as pre-experimental research; one group pretest-posttest design. The learning was using digital modules through Whatsapp Messenger media for coordination, coordination that occurs six times, including the pretest and posttest giving, as well as student response questionnaires. The response' questionnaire contains the assessment of learners on the use of e-module based on deductive approaches. The results of various research data processing show that the effectiveness of digital modules is fairly good. The N-gain score obtained a moderate category result. Paired Sample T-test obtained a significance level result (effective). While on the response questionnaire score the response was in the very good category. This shows that there is a difference in the test results of students due to the use of digital modules. Based on the results of several tests, it is concluded that digital modules based on deductive approaches are effective for improving the learning outcomes of the subject research.
ANALISIS KETERAMPILAN KOLABORASI SISWA SMP PADA PEMBELAJARAN IPA DI MASA PANDEMI COVID-19 Damarjati Sufajar; Ahmad Qosyim
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 10 No 2 (2022)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

The purpose of this study was to describe the collaboration skills of junior high school students in science learning during the Covid-19 pandemic. The research method used is descriptive quantitative. The subjects in this study were 32 students of class IX-G SMP Negeri 34 Surabaya using purposive sampling technique. The data collection method used is observation in learning. Observation sheets were used to obtain data on collaboration skills of junior high school students in science learning during the Covid-19 pandemic. The observation sheet is filled in by providing a checklist on the descriptors for each collaboration skill indicator that appears. The conclusion of this research is the acquisition of the average percentage of collaboration skills indicators is 66%. The percentage results show that the collaboration skills had by junior high school students in science learning during the Covid-19 pandemic are quite collaborative following the benchmark reference assessment criteria. This is due to the adaptation of the Covid-19 pandemic, where previously learning was conducted online and is now face-to-face but is still limited.
ANALISIS KETERCAPAIAN INDIKATOR BUDI PEKERTI LUHUR SISWA DALAM PEMBELAJARAN IPA SMP PADA MASA PPKM PANDEMI COVID-19 Abdul Farih Nadhif; Ahmad Qosyim
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 10 No 2 (2022)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

This study aimed to analyze the achievement of students’ noble character aspect in science learning during the Covid-19 pandemic. This study was descriptive research with a quantitative approach. The research subjects were nineteen female students of VII-B class and one science teacher of Jati Agung Junior High School with the sampling technique used was purposive sampling. The data collection techniques used were interviews and questionnaires. The data analysis techniques used in this study were data reduction processes, information presentations, and conclusions. The results of this study showed that all students have a particularly good religious character, and most students also have honest, responsible, confident, and tolerant characters. So, it can be concluded that five aspects of noble character that are analyzed by the researcher in science learning are following the noble character aspect. The study result proved this accordance where student’s noble character aspect in a very good category.