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Meningkatkan Kemampuan Kognitif Siswa SMA Dalam Materi Bunga Tabungan Dan Pajak Menggunakan Desain Multimedia Interaktif Achmad Buchori; Siti Kholifah
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 9 No. 2 (2022): Jurnal Derivat (Desember 2022)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jderivat.v9i2.4196

Abstract

The purpose of this research is to develop interactive multimedia applications that are valid, realistic, and practical for economic mathematics subjects in high school on interest on savings and taxes. This research uses development procedures that include: (1) evaluation and analysis of needs, curriculum, materials, and learning resources, (2) designing product designs, (3) developing product designs, (4) evaluating the feasibility of product designs, (5) evaluating product design. The research instruments and tools used included: media and material expert validation sheets as well as questionnaires on student responses. Subjects who contributed to data collection were 30 students who were included in the experimental class and 30 students in the control class. Meanwhile, the trial phase involved 30 students who had received single flower material. A limited test was conducted at SMA Negeri 2 Semarang. In accordance with the acquisition of accuracy from the validator getting very good criteria from learning media experts obtaining 89.6%, learning material experts obtaining 89.4%, then from the acquisition of student response questionnaires it shows 88% of students are very interested in using this interactive multimedia. In accordance with the results of the study, it can be concluded that interactive multimedia learning resources in terms of increasing the cognitive capacity of high school students have proven to be accurate and effective to be applied to the teaching and learning process of high school mathematics. Keywords: design, interactive multimedia, interest on savings and taxes
DESAIN SISTEM INFORMASI PEMASARAN PRODUK KEWIRAUSAHAAN MAHASISWA PROGRAM STUDI KOMPUTERISASI AKUNTANSI UNIVERSITAS STEKOM SEMARANG BERBASIS WEB DAN MOBILE Siti Kholifah; Iwan Koerniawan
Stability: Journal of Management and Business Vol 5, No 2 (2022): December
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/sta.v5i2.13771

Abstract

Sistem informasi pemasaran produk kewirausahaan mahasiswa universitas STEKOM belum dibuat sehingga mahasiswa menjual produk kewirausahaannya dengan dijual di medsos secara individu, sehingga kampus tidak bisa mendeteksi jumlah karya produk mahasiswa. Pada penelitian menggunakan metode R&D. Metode pengembangan yang peneliti gunakan yaitu metode waterfall. Metode waterfall merupakan model pengembangan sistem informasi yang sistematik dan sekuensial. Hasil kelayakan ahli materi 1 dan 2 adalah 75% dan 90% media tersebut layak digunakan, hasil ahli media 1 dan 2 adalah 94% dan 76% layak digunakan. Hasil uji coba responden Hasil perhitungan dari uji responden mendapatkan 80% termasuk dalam kriteria “layak”. uji secara efektif pada tahap ini akan dilakukan penyebaran angket untuk 4 dosen di Universitas STEKOM untuk hasil dari hasil uji coba efektivitas 1 memperoleh 85 % sedangkan hasil kedua memperoleh nilai 90 %. Maka disimpulkan bahwa Desain sistem informasi pemasaran produk berbasis web dan mobile di Universitas STEKOM layak digunakan secara efektif.
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN PADA MATERI MATEMATIKA EKONOMI DENGAN PENDEKATAN ETNOPEDAGOGI TERHADAP MOTIVASI DAN HASIL BELAJAR MAHASISWA Achmad Buchori; Siti Kholifah
Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Vol. 3 No. 3 (2022): Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistik
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/lb.v3i3.195

Abstract

The purpose of this study was to find out that instructional video media with an Ethnopedagogical approach are valid and can increase student motivation and learning outcomes. Until now, students are still not optimal in their motivation and learning outcomes in economic mathematics. local wisdom values. This study uses research and development (Research and Development) methods with the ADDIE learning model which uses 5 stages using instruments, namely questionnaires and post tests in the form of answers to evaluation questions to find out from the media. The development procedures in this study include: (1) analysis of student needs, curriculum and materials, (2) Designing media designs, (3) Developing media designs, (4) Testing the feasibility of media designs, and (5) evaluating media designs, the research was conducted in the UPGRIS Semarang Mathematics Education Study Program and D4 Computerized Accounting Study Program at STEKOM Semarang University. Based on the validation results from the validator, the acquisition of a very good score from member learning media experts obtained 97.3%, learning material experts obtained 90%. The subjects in the study that collected data were 27 students from the experimental class and 27 students from the control class. While in the trial phase there were 28 students who had received economic mathematics material. Based on the results of the study it was concluded that instructional video media with an ethnopedagogical approach to motivation and learning outcomes of UPGRIS Mathematics Education students and D4 study program Computerized accounting at STEKOM Semarang university are valid, can increase learning motivation in the very good category, and can improve student learning outcomes
Pengembangan Multimedia Interaktif Untuk Meningkatkan Hasil dan Motivasi Belajar Siswa Pada Materi Akuntansi Keuangan di SMK Siti Kholifah; Iwan Koerniawan
Equilibria Pendidikan : Jurnal Ilmiah Pendidikan Ekonomi Vol 7, No 2 (2022): November 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/ep.v7i2.13682

Abstract

Dalam kegiatan pembelajaran dan fasilitas pendukung di SMKN 2 Semarang sangat memadai guna proses pembelajaran siswa semester 2, namun demikian perlu adanya inovasi dikarenakan inovasi yang ada belum maksimal sehingga pemanfaatan teknologi belum maksimal. Tujuan penelitian adalah mengkaji produksi multimedia interaktif pada materi akuntansi keuangan dengan memanfaatkan ispring suite 8 guna meningkatkan hasil belajar dan motivasi belajar mahasiswa.  Dalam pembelajarannya bisa menggunakan smatphone, komputer dan laptop yang dapat dioperasikan secara online Bentuk penelitian ini dikenal sebagai R&D (Research and Development), dan menggunakan paradigma pengembangan ADDIE. Sebagai data yang digunakan di penelitian ini, adalah evaluasi ahli media, ahli materi, ahli bahasa, pengajar, dan siswa serta dievaluasi dengan menggunakan persentase deskriptif. Dalam penelitian ini, didapatkan hasil dengan penilaian ahli materi sebesar 80% dan ahli media sebesar 93,42%, aspek kefokusan sebesar 93,5%, aspek pembelajaran sebesar 82,35%, tanggapan angket peserta didik sebesar 89,59%; Berdasarkan hasil pada penelitian tersebut, dapat disimpulkan bahwa pengembangan multimedia interaktif pada materi akuntansi keuangan dengan melalui program aplikasi ispring suite 8 memadai untuk digunakan sebagai instrument pembelajaran di SMK jurusan akuntansi.Kata Kunci: multimedia interaktif, ispring suite 9, hasil belajar, motivasi belajar mahasiswa