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Perancangan Sistem Antenna Tuner Otomatis Pada Frekuensi VHF Berbasis Arduino Menggunakan Android Adhi Priyanto; Muhammad Ainun Najib; Moh Rofi
Techno.Com Vol 21, No 2 (2022): Mei 2022
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/tc.v21i2.5273

Abstract

Radio tranceiver merupakan alat komunikasi yang masih cukup efektif dan relevan untuk membantu tugas-tugas harian terutama bagi para personil atau instansi yang bekerja di lapangan, namun saling terpisah di area yang luas secara geografis atau posisi medannya. Kondisi ini biasanya diperlukan karena belum tersedianya jaringan infrastruktur komunikasi permanen yang memadai seperti telephone atau internet.  Pada transmisi komunikasi analog, permasalahannya adalah di bagian antenna tuner yang di tuning secara manual agar tetap match dan menjaga nilai SWR agar tetap stabil, karena setiap kali merubah frekuensi maka nilai SWR (Standing Wave Ratio) juga akan ikut berubah. Jika nilai SWR lebih dari 1.5 maka transceiver dapat mengalami overheating. Untuk mengatasi masalah tersebut maka perlu dirancang sistem matching antenna tuner otomatis yang di kombinasikan antara Arduino nano dengan Android. Hasilnya pada saat merubah ataupun mengganti frekuensi pada radio maka sistem tunner berbasis arduino nano akan bekerja untuk memastikan nilai SWR tetap menunjuk pada nilai terendah. Sehingga kerusakan pada transceiver dapat terhindari.
Kerangka Kerja Desain Sistem Informasi Untuk Medukung Kreativitas Organisasi Perusahaan Wahyu Surya Pratama; Daniel Alfa Puryono; Moh Rofi - STIMIK AKI Pati
SPEED - Sentra Penelitian Engineering dan Edukasi Vol 12, No 4 (2020): Speed Oktober 2020
Publisher : APMMI - Asosiasi Profesi Multimedia Indonwsia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (197.333 KB) | DOI: 10.55181/speed.v12i4.663

Abstract

Abstract - This research is motivated by two considerations, namely organizational creativity is a component that can improve organizational capability and maintain the company's competitive advantage. Second, because there is still little research that focuses on the design of information systems to support organizational creativity. This research proposes an information system design framework in order to increase organizational creativity. There are two concepts used to build the proposed model which is resource based and multi agent based approach. The technique used is to analyze the opinions of customers from electronic media social media web sites and then the system will validate and provide the results of the analysis.Keywords : Organizational Creativity, Information System Design, Resources. Abstrak - Penelitian ini dilatarbelakangi oleh dua pertimbangan yaitu kreativitas organisasi merupakan sebuah komponen yang dapat meningkatkan kemampuan organisasi serta mempertahankan keunggulan kompetitif perusahaan. Yang kedua karena masih sedikit penelitian yang berfokus pada desain sistem informasi untuk mendukung kreativitas organisasi. Penelitian ini mengusulkan kerangka kerja desain sistem informasi agar dapat meningkatkan kreativitas organisasi. Ada dua konsep yang digunakan untuk membangun model yang diusulkan yaitu berbasis sumber daya dan berbasis pendekatan multi agen. Teknik yang digunakan yaitu dengan cara menganalisa pendapat pelanggan dari situs web media sosial produk elektronik kemudian sisten akan memvalidasi dan memberikan hasil analisisnya.Keywords  : Kreativitas Organisasi, Desain Sistem Informasi, Sumber Daya.
Web-Based Tourism-Package Sales Information System Using Rapid Application Development Method At PO. Amura Tours Daniel Alfa Puryono; Fransischa Monica Sari; Moh Rofi
Electro Luceat Vol 8 No 2 (2022): Electro Luceat (JEC) - November 2022
Publisher : LPPM Poltek ST Paul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jelekn.v8i2.556

Abstract

The booming tourism industry is a huge opportunity to generate profits. Today’s developing technology requires companies to develop online-based information systems. Online-based information system is easy to use and can respond to information needs quickly and precisely so that you can access it from anywhere for the latest information more quickly. One of the tour service businesses that prioritizes these services is Amura Tours, which is a tour service business that provides various kinds of tour packages that require the right information technology assistance. However, the tour package sales system at Amura Tours still uses the old method where visitors are required to come directly to Amura Tours to be able to buy tour packages. This is considered quite inconvenient and less effective because sometimes visitors do not get enough information regarding Amura Tours opening hours. In this study, a tour package sales information system was developed that not only provides information about Amura Tours but also serves online tour package bookings. By using the RAD method, system development becomes faster and more precise in providing information needed for selling tour packages. The system built was tested using the Black Box Testing method, the tested features were able to operate properly and in accordance with the requirements of the needs analysis.
PENGGUNAAN PROSEDUR REGULA-FALSI DAN INTERVAL BAGI DUA UNTUK PENCARIAN AKAR PADA FUNGSI POLINOMIAL BERDERAJAT TIGA Moh Rofi; Nur Hafid; Adhi Priyanto
SOSCIED Vol 6 No 1 (2023): SOSCIED - Juli 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i1.561

Abstract

Finding the root of a function cannot always be solved analytically, namely an equation of a non-linear function, so it must be done numerically with the help of a computer to perform computations, using a certain programming language. transcendental function equations and polynomial function equations. In the Non Linear Equation System, among several solution Procedures that are often used are the Newton-Raphson, the Secant, the Bisection (Dividing Interval), the False-Regulatory Procedure. In this case, the authors interested to analyzing two existing Procedures in finding the root of a non-linear function in the form of a three-degree polynomial function. This process of analysis uses the Java of programming language tool, with the reason to make it easier in terms of the algorithm analysis of completion of Procedure, and to make it easier in monitoring in terms of execution time and analysis of the output results. Recording to that reasion, we can clearly know what the differences are between the False-Position Procedure and Interval Bisection Procedure.
Sistem Informasi Pelayanan Kesehatan Hewan Berbasis Website Menggunakan Metode Rational Unified Process (RUP) Ninda Sofiatun Ni’mah; Daniel Alfa Puryono; Moh Rofi
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol 5, No 2 (2023): September
Publisher : Universitas Wahid Hasyim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36499/jinrpl.v5i2.9040

Abstract

Puskeswan adalah pusat kesehatan hewan yang menyediakan jasa pengobatan untuk hewan ternak. Selama ini proses pelayanannya di puskeswan pengelolaan data masih manual yaitu menggunakan media buku besar, sehingga banyak pencatatan data yang dilakukan secara berulang. Selain itu pemilik hewan ternak juga harus datang ke puskeswan atau telepon untuk melakukan konsultasi terkait dengan hewannya. Maka penelitian ini dilakukan untuk merancang sistem informasi pelayanan kesehatan agar dapat membantu puskeswan wedarijaksa dalam mengelola data dan mempermudah pemilik hewan mendapatkan pelayanan kesehatan untuk ternaknya. Sistem ini menggunakan metode Rational Unified Process (RUP) dalam pengembangan yang berkaitan dengan perangkat lunak pada sebuah sistem yang interaktif. Proses pengembangan metode Rational Unified Process ini ada 4 tahapan yaitu Inception, Elaboration, Construction dan Transition. Hasil dari penelitian ini menunjukkan bahwa sistem informasi pelayanan kesehatan hewan yang dibangun memiliki kegiatan pelayanan mulai dari registrasi pendaftaran, pemeriksaan, konsultasi, pelaporan online dan pemetaan hewan ternak dapat berjalan dengan baik.
APLIKASI MOBILE KONSULTASI DOKTER DENGAN MENGGUNAKAN FRAMEWORK REACT NATIVE DI KLINIK MITRA ANDA TIMIKA Bagus Rahmatoko; Ninik Haryani; Moh Rofi
SOSCIED Vol 6 No 2 (2023): SOSCIED - November 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i2.694

Abstract

Today's society often complains about various ailments that are felt. By consulting directly or face to face, the community can complain about various things that are felt. However, consultations are often carried out face-to-face with doctors or health professionals who often complain about the time and schedule of examinations by doctors. By using a face-to-face system it is felt to be less effective for the community. To address these issues, the authors created Doctor Consultation apps for Android and iOS, constructed them with the React Native framework, and leveraged services from the Firebase Firestore Database as the system's database, Firebase Authentication as authentication to access the system. Firebase Storage for data storage. Mitra Anda App includes consulting features, doctor information based on previous user ratings, news and offers from clinics, authentication that checks user authorization to access the system, get clinic directions, etc. Mitra Anda application will make it simpler for the general public to conduct consultations or obtain medical services from doctors, find out the location of clinics, receive health news and offers from clinics to receive health services directly.
SISTEM INFORMASI LAUNDRY BERBASIS WEB MENGGUNAKAN UML DAN MYSQL PADA LAUNDRY ASRAMA TGCU Merdi Chrisdan Ndukonak; Listiarini Edy Sudiati; Moh Rofi
SOSCIED Vol 6 No 2 (2023): SOSCIED - November 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i2.715

Abstract

The goal offthis research issto createeaalaundry informationnsystem capable of generating service needssfaster and easier. This laundry information system supports computerized transactionss.Theepurposeeoffthissstudyyisstooanalyzee theecurrentdsystem and create a web-based laundry information system in the TGCU Laundry Dormitory, to carry out transactions efficiently, so that it truly supports consumer orientation towards commercial services. To achieve this goal, the author discusses research methods, specifically: direct observations, interviews, documents and methods of system analysis and design. This system is designed using the UML model, while the programming languages ​​used are PHP and MySQL databases. The result of this information system design is to create a laundry information system that includes input, output and transaction data management for consumers tooachieveetheegoalloff thissresearchh, innorderrto be ableeto overcomeethe problemssthat exist in the TGCU Dormitory. Laundry. So, theeresult offthis searchhis “Web-based laundry information system using UML and MySQL in TGCU dormitory laundry”.
IMPLEMENTASI AI DALAM MEMBANGUN ANIMASI SAHABAT IMAJINER ANAK AUTIS SEBAGAI MEDIA PEMBELAJARAN Puput Noviani Prayogo; Listiarini Edy Sudiati; Moh Rofi
SOSCIED Vol 6 No 2 (2023): SOSCIED - November 2023
Publisher : LPPM Politeknik Saint Paul Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32531/jsoscied.v6i2.728

Abstract

Autism Sentrum Disorder atau yang lebih dikenal dengan anak autis, memiliki permasalahan kesulitan dalam berkomunikasi dan berinteraksi sosial. Kesadaran masyarakat terkhusus orang tua anak autis akan Pendidikan inklusi bagi anaknya masih sangat kurang, ditambah langkanya media belajar interaktif yang bisa digunakan anak autis, sehingga kebutuhan akan Pendidikan untuk anak autis kurang. Penelitian ini bertujuan membangun animasi sahabat imajiner bagi anak autis yang berfungsi sebagai teman bermain sekaligus media belajar. Media pembelajaran ini sangat interaktif dan sesuai kebutuhan anak autis. Penelitian ini masuk dalam kategori penelitian dan pengembangan karena menghasilkan produk, yaitu media belajar bagi anak autis. Media ini berupa animasi 3D yang dibangun dengan menggunakan teknologi AI untuk grafik yaitu Leonardi.AI, pembuatan video dari gambar menggunakan Runway ML, pengisian suara animasi menggunakan teknologi Text To Speech yaitu narakeet dan editing video menggunakan Capcut.