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Rifal Fathurrohman
Universitas Swadaya Gunung Jati Cirebon

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PENGARUH KOMUNIKASI VIRTUAL TERHADAP KOMUNIKASI INTERPERSONAL DIKALANGAN GAME ONLINE DI ARANET PLUMBON Rifal Fathurrohman; Achdi Halim; Khaerudin Imawan
JURNAL SIGNAL Vol 5, No 1 (2017): JURNAL SIGNAL
Publisher : Universitas Swadaya Gunung Djati

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (494.293 KB) | DOI: 10.33603/signal.v5i1.884

Abstract

ABSTRAK Para pemain game online lebih terbiasa melakukan komunikasi secara virtual didalam game online, hal ini terjadi karena suasana para pemain game online lebih mempunyai ketertarikan ketika berbincang dengan temannya di dalam game online. Tujuan penelitian ini yaitu ingin memperoleh data tentang efektifitas komunikasi virtual, efektifitas komunikasi interpersonal serta pengaruh komunikasi virtual terhadap komunikasi interpersonal. Penelitian ini menggunakan metode penelitian kuantitatif. Subjek penelitian adalah para pemain game online di AraNet Plumbon. Hasil penelitian berkaitan dengan peningkatan efektifitas komunikasi virtual namun penurunan efektifitas komunikasi interpersonal. Faktor utama yang dirasakan menghambat yaitu belum tersedianya tempat mengobrol yang ada di sekitar AraNet. Oleh karena itu, pemilik AraNet hendaknya membuat tempat mengobrol sehingga mereka dapat sekedar berbincang ketika tidak bermain game online Kata Kunci : Komunikasi Virtual, Komunikasi Interpersonal, Game Online, AraNet Kata Kunci: Komunikasi virtual, komunikasi antarpersonal, game online  ABSTRACT The online game players more accustomed to communicate virtually in the online game, this happens because of the atmosphere of online gamers have more interest when talking with his friends in the online game. The purpose of this study which is to obtain data on the effectiveness of virtual communication, interpersonal communication effectiveness and influence of virtual communication on interpersonal communication. This study used quantitative research methods. The subject of research is the online game players in AraNet Plumbon. The results of research related to improving the effectiveness of virtual communication but decrease the effectiveness of interpersonal communication. The main factor that inhibits felt that the unavailability of a talking shop that is around AraNet. Therefore, owners should make a point of chatting AraNet so they can just talk when not playing games online Keywords : Virtual Communication, Interpersonal Communication, Online Games