Syukur Saud
Universitas Negeri Makassar, Indonesia

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Leveraging Quizzes and Bamboozles to Engage EFL Students in Online Classes Nur Aeni; Syukur Saud; Nur Aeni; Laelah Azizah
International Journal of Language Education Vol. 6, No. 2, 2022
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijole.v6i2.24301

Abstract

In creating a comfortable English learning atmosphere,  the impressions of students and lecturers are crucial. Leading the students to be happy in learning is one of the big challenges for the lecturer. The aim of this study is to find out how students and lecturers feel about online learning by using gamification, it investigated how the students engage in the classroom. The mixed approach was used in this study. The information gathered from the questionnaire about students' and lecturers' attitudes toward online learning materials. Using a Likert scale, they were graded. The responses of the students to online learning by applying gamification. The students were enthusiastic and engaged in learning Academic writing by using gamification. The findings of this study are expected to aid teachers and lecturers in gaining insights and prior knowledge when designing the ELT models for an online class. It is also intended to provide feedback on how to enhance the online learning process. 
Development of a web-based Multimedia Learning Management System (MLMS) in High School physics learning Taufik Solihudin Jh; Suwardi Annas; Syukur Saud
Universal Teaching and Learning Journal Vol. 1 No. 1 (2025): March
Publisher : Goodwood Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35912/utlj.v1i1.3355

Abstract

Purpose: To develop and evaluate a web-based Multimedia Learning Management System (MLMS) for high school physics integrating text, images, video, animation, and simulations to address post-pandemic learning challenges and improve outcomes in static and dynamic electricity. Research Methodology: Research and Development using the ADDIE model. Needs analysis involved questionnaires to teachers (n=30) and students (n=107). The MLMS was designed and developed with multimedia and PhET-based virtual labs, then validated by material and media experts, followed by small-group (n=17) and field trials with teachers and students. Data were analyzed using 4-point Likert means; learning-outcome instruments were prepared with validity/reliability procedures, and effectiveness was examined with a pretest–posttest (N-Gain) design. Results: Needs analysis showed strong demand for accessible, multimedia physics resources (teachers 100% supportive; students 98% agree on development). Material validation achieved a very good category (~90%+), media validation very good (?83.75%). Small-group practicality averaged 86.32% (very good); teacher field tests averaged 84.82% (very good); student responses averaged 79.98% (very good). Implementation indicates improved learning outcomes in static and dynamic electricity. Conclusion: The web-based MLMS is valid and practical for classroom use, enhances engagement through interactive multimedia and simulations, and supports better monitoring of student progress. Limitations: Trials were limited to selected schools and physics topics; no randomized control groups; effectiveness depends on stable internet access. Contribution: Provides a validated MLMS prototype that operationalizes ADDIE for physics education, integrates interactive multimedia and virtual labs with progress tracking, and offers instruments and practical guidance for school-level deployment.