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Sosialisasi Penggunaan Button Board Media Pembelajaran Berbasis Digital Bagi Peserta Didik Tunagrahita SLB Muhammadiyah Purworejo Fadilla Nur Ramadhani; Tariska Widiastuti; Novita Iriyanti Ningrum; Umi Pratiwi
JURNAL TEPAT : Teknologi Terapan untuk Pengabdian Masyarakat Vol 5 No 1 (2022): Kebersamaan dalam Membangun Masyarakat Tangguh dan Gesit
Publisher : Faculty of Engineering UNHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25042/jurnal_tepat.v5i1.257

Abstract

Learning media is an important element that acts as a tool in the teaching and learning process in the classroom which greatly affects students' interest in learning, especially in classes with mental retardation. However, there are still many uses of learning media that tend to be boring for students so that it affects the process of understanding the material. One solution to increase interest and motivation in learning for mentally retarded students to be more alive is by socializing the use of button boards as digital-based learning media for 10 class VI students with mental retardation at SLB Muhammadiyah Purworejo. This service is in the form of socialization which aims to provide new empirical knowledge and experiences for students with the nuances of digitalization technology. The implementation of this service is divided into 4 stages, namely the stages of analyzing, designing, designing, and implementing the use of the button board. Based on the results of the questionnaire that has been given, students experienced an increase in the curiosity aspect of the button board learning media by 30% and the aspect of students' understanding of the learning material increased by 10%. After the socialization, the students showed a response that the button board was very interesting and very helpful in understanding the material because their very great curiosity made their desire to try and learn higher. So it can be said that this service activity brings benefits and the use of the button board is considered effective and can be used as an alternative solution in classroom learning.
Pengembangan Media Pembelajaran Fisika Berbantuan Edugame Untuk Meningkatkan Critical Thinking Skills Peserta Didik Tariska Widiastuti; Umi Pratiwi; sriyono sriyono
SILAMPARI JURNAL PENDIDIKAN ILMU FISIKA Vol 4 No 2 (2022): Silampari Jurnal Pendidikan Ilmu Fisika (SJPIF)
Publisher : LPPM UNIVERSITAS PGRI SILAMPARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31540/sjpif.v4i2.1825

Abstract

Research has been carried out on the development of edugame-assisted physics learning media on android smartphones with the aim of determining the feasibility of the edugame-assisted learning media developed, increasing students' critical thinking skills, and the effectiveness of the media used in learning. The type of research used is development that refers to the ADDIE learning model, namely Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at MAN 3 Kebumen with 57 students as the test subject. The instruments used in the study were validation sheets, student response questionnaires, and critical thinking skills tests. Based on the research, data obtained from the validation results of edugame-assisted learning media from two expert validators got an overall score of 3.90 including the very valid category and suitable for use in learning. The improvement of students' critical thinking skills at the implementation stage in class X MIPA obtained an N-gain of 0.67 and was included in the medium improvement category. The effectiveness of the media used in learning is indicated by the student response questionnaire getting an overall percentage of 82.75% and is included in the very practical category. So that physics learning media assisted by edugame can be used as an alternative media in learning to help improve students' critical thinking skills.