I Gede Wahyu Suwela Antara
Universitas Pendidikan Ganesha

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Revised Bloom Taxonomy-Oriented Learning Activities to Develop Scientific Literacy and Creative Thinking Skills Pujawan, I. G. N.; Rediani, N. N.; Antara, I. G. W. S.; Putri, N. N. C. A.; Bayu, G. W.
Jurnal Pendidikan IPA Indonesia Vol 11, No 1 (2022): March 2022
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v11i1.34628

Abstract

Students’ literacy and creative thinking skills in the learning process are not optimal. Students only master science concepts without communicating and solving problems in everyday life. It happens because the learning activities applied by the teacher are less innovative and varied. This study aims to analyze the impact of revised Bloom’s Taxonomy-oriented learning activities on creative thinking skills and scientific literacy. The study had quasi-experimental in a pretest-posttest control group design. The sample of this study was 60 students; 30 students in the experimental class and 30 students in the control class. Data collection methods used were tests and questionnaires. The instrument used was a test instrument in description of 10 questions to test critical thinking skills, a questionnaire instrument consisting of 30 statements, and a questionnaire instrument to measure scientific literacy skills. Data analysis methods used were quantitative descriptive and inferential statistical. The Manova analysis obtained 0.00 0.05. Based on the analysis results, effective learning activities develop creative thinking skills and scientific literacy, either partially or simultaneously. Even though it affects creative thinking skills and scientific literacy, the strongly influenced variable is creative thinking skill, which is indicated by a significant increase in the mean value. Thus, learning activities based on Bloom’s Taxonomy become learning recommendations to develop creative thinking skills and scientific literacy. 
The Assessment Instrument of Mathematics Learning Outcomes Based on HOTS Toward Two-Dimensional Geometry Topic I Gede Wahyu Suwela Antara; I Komang Sudarma; I.Ketut Dibia
Indonesian Journal Of Educational Research and Review Vol. 3 No. 2: July 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (111.717 KB) | DOI: 10.23887/ijerr.v3i2.25869

Abstract

This study aims to (1) developing a mathematics assessment instrument based on Higher Order Thinking Skills (HOTS); and describe the quality of the instrument. This study was a research and development study adapting 4D model from Thiagarajan. The model including the following steps : (1) define, (2) design, (3) develop, and (4) desseminate. Due to limited of time, this research was only carried out until the developing step.The result shows that the instrument that consists of 18 essay test item are valid and appropriate to be used. The instrumen’s reliability coefficients are 0.659 (High). The instrument has the average of item discrimination  0.44 (Very Good) and the average of item difficulty of the instrument are 0.584 (Medium). The conclusion is the assessment instrument is feasibel being as an assessment instrumen to measure the high order thinking skill toward two-dimentional geometry topic.
E-Scrapbook: Konstruksi Media Pembelajaran Digital Bermuatan Soal-soal Higher Order Thinking Skills I Gede Wahyu Suwela Antara; Ketut Suma; Desak Putu Parmiti
Jurnal Edutech Undiksha Vol. 10 No. 1 (2022): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v10i1.47559

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran e-scrapbook bermuatan soal-soal berbasis HOTS pada muatan pelajaran IPA untuk kelas IV sekolah dasar yang valid dan praktis. Penelitian ini merupakan penelitian pengembangan (research and development) dengan mengadaptasi model pengembangan ADDIE. Pengumpulan data dilakukan dengan menggunakan instrumen berupa kuesioner dan tes hasil belajar. Data validitas media bersumber dari 2 orang ahli media pembelajaran, 2 orang ahli asesmen pembelajaran, dan 2 orang ahli konten pembelajaran IPA SD. Data kepraktisan media bersumber dari 2 orang praktisi pembelajaran di sekolah dasar, 3 siswa untuk uji coba perorangan, dan 6 siswa untuk uji coba kelompok kecil. Proses analisis data dilakukan dengan menggunakan pendekatan kualitatif dan kuantitatif. Hasil pengembangan menunjukkan bahwa media pembelajaran e-scrapbook bermuatan soal-soal berbasis HOTS pada muatan pelajaran IPA untuk kelas IV sekolah dasar dinyatakan (1) valid dengan: (a) hasil penilaian ahli media pembelajaran dengan kualifikasi sangat baik (94,44%); (b) hasil penilaian ahli konten pembelajaran IPA SD dengan kualifikasi sangat baik (92,94%); dan (c) hasil penilaian ahli asesmen pembelajaran dengan kualifikasi sangat baik (97,14%). (2) praktis dengan: (a) hasil uji respon praktisi dengan kualifikasi sangat baik (97,33%); (b) hasil uji coba perorangan dengan kualifikasi sangat baik (99,18%); dan (c) hasil uji coba kelompok kecil dengan kualifikasi sangat praktis (98,32%). Berdasarkan hasil tersebut dapat disimpulkan bahwa media pembelajaran e-scrapbook bermuatan soal-soal berbasis HOTS pada muatan pelajaran IPA untuk kelas IV sekolah dasar yang dikembangkan valid dan praktis diterapkan dalam pembelajaran dapat meningkatkan minat belajar dan pemahaman konsep siswa.
Development of the Bali Sari Mobile Application Prototype: Strengthening Resilience Based on Local Characteristics and Culture Dewa Gede Firstia Wirabrata; Dewa Bagus Sanjaya; I Gede Wahyu Suwela Antara
Journal of Educational Studies Vol. 3 No. 3 (2025): Desember
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/jes.v3i3.3362

Abstract

This study presents the development of a prototype mobile application named Bali Sari: Strengthening Resilience Based on the Characteristics of Balinese Society. The application is designed as a culturally grounded digital innovation to support communities, particularly Balinese society, in strengthening psychological resilience and preventing mental health problems such as stress, depression, and suicide, which have become serious concerns in Bali in recent years. The Bali Sari mobile application integrates Balinese philosophy, values, and cultural practices into a digital platform that is accessible, practical, and relevant to users’ daily lives. Although the application is rooted in Balinese culture, the values embedded in it are universal and may be accepted by broader communities. For instance, Pranayama breathing techniques promote focus and relaxation, while the concept of menyama braya reflects togetherness, mutual assistance, and social solidarity, which are values shared by many societies worldwide. Therefore, the potential users of this application are not limited to Balinese communities but may also include national and international users interested in culturally based approaches to resilience and mental well-being. The Bali Sari application also has strong commercial potential because its digital and paperless format allows it to be distributed through various online platforms and accessed widely. Its main advantages include providing resilience-strengthening interventions that are more effective for Balinese people because they are adapted to local characteristics, philosophy, values, and culture, while also enabling large-scale mental health promotion. This project focuses on developing and testing the prototype to ensure its feasibility, usability, and effectiveness before wider implementation. Overall, Bali Sari is expected to contribute to the advancement of culturally responsive digital mental health interventions and serve as a model for developing similar applications for other communities.