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Development Application 'Calistung' As Media Learning Games Education Based Android For Child Age Early Ina Rosmalita
Jurnal Mantik Vol. 6 No. 1 (2022): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v6i1.2497

Abstract

Development of an Android-Based Educational Game to Improve Reading, Writing and Counting Skills for 5-6 Year Old Children at the Cahaya Bunda Kindergarten at IT Cahaya Bunda Ketapang. This study aims to produce an Android-based educational game for early childhood. This study uses the Research and Development method with the ADDIE development model. Data collection techniques using a questionnaire. The results of the validation of the development of android-based educational games are suitable for use with the average result of Aiken's V by material experts, which is 3.84 and with the average result of Aiken's V by media experts, which is 3.88. The practical results of android-based educational games are said to be very practical with an average percentage result of 3.83, which is very practical with the educational game Calistung, the android application is very feasible to use. It can be concluded that android-based educational games to improve the reading skills of children aged 5-6 years in Ketapang are valid, practical, and effective..
DEVELOPMENT APPLICATION 'CALISTUNG' AS MEDIA LEARNING GAMES EDUCATION BASED ANDROID FOR CHILD AGE EARLY ina rosmalita
Jurnal Scientia Vol. 11 No. 01 (2022): Education, Sosial science and Planning technique, August
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (353.533 KB) | DOI: 10.35337/scientia.Vol11.pp75-82

Abstract

Development of an Android-Based Educational Game to Improve Reading, Writing and Counting Skills for 5-6 Year Old Children at the Cahaya Bunda Kindergarten at IT Cahaya Bunda Ketapang. This study aims to produce an Android-based educational game for early childhood. This study uses the Research and Development method with the ADDIE development model. Data collection techniques using a questionnaire. The results of the validation of the development of android-based educational games are suitable for use with the average result of Aiken's V by material experts, which is 3.84 and with the average result of Aiken's V by media experts, which is 3.88. The practical results of android-based educational games are said to be very practical with an average percentage result of 3.83, which is very practical with the educational game Calistung, the android application is very feasible to use. It can be concluded that android-based educational games to improve the reading skills of children aged 5-6 years in Ketapang are valid, practical, and effective.