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Developing "EMBER": A Fantasy Puzzle Adventure Game with An Approach to Agile by Applying Game-Scrum Methodology Aisha Gemala Jondya; Hisyam Izuddin Anwar; Muhammad Rifky Hermawan; Tobia Azaria Deru
Engineering, MAthematics and Computer Science (EMACS) Journal Vol. 4 No. 2 (2022): EMACS
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/emacsjournal.v4i2.8428

Abstract

Digital games development process is often done using traditional methods. Many digital game developers believe that the game development process cannot be equated and use other software development methods because game development is not only focused on technical processes such as programming and coding but also creative processes such as asset and display design. In this study, the process of developing a fantasy adventure puzzle game was carried out using the Game-Scrum approach, a method modified from the Agile Scrum method. As well as the software development process using the agile method, game development using this method is carried out with an iterative process where each process allows an update of the feedback given to each sprint backlog. At the end of the study it was concluded that although there were still some things that had to be adjusted, basically the Game Scrum method could be adapted for the development of a digital game.
Pengembangan Aplikasi Augmented Reality “e-Museum” dengan Metode Agile untuk Meningkatkan Pengalaman Pengunjung Museum Aisha Gemala Jondya; Daffa Pradipta Saputro; Louis Christopher Sungkharisma
Journal of Information System Research (JOSH) Vol 3 No 4 (2022): Juli 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (596.354 KB) | DOI: 10.47065/josh.v3i4.1746

Abstract

This study develops a mobile application with Augmented Reality technology that provides complete information on historical war weapons at the Fatahillah Museum. Information in this application can be displayed properly, structured, and without the risk of being lost or damaged. Application with Augmented Reality technology also allows visitors to have a pleasant experience because each artifact can be seen up close through its 3D model. This can minimize the risk of historical objects being damaged or lost because users do not need to directly touch objects to see up close. Application’s development is carried out using the Agile method and the testing is carried out using the Black Box method. This application runs well with a good level of user satisfaction, where the results of the evaluation are 96,2% satisfied and 3,6% of them were dissatisfied with the application.