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ALGORITMA K-NEAREST NEIGBOR MODEL EUCLIDEAN DISTANCE DALAM KLASIFIKASI KELULUSAN PESERTA BAHASA INDONESIA PENUTUR ASING PADA BALAI BAHASA SUMATERA UTARA Hot Riris Siburian; Efori Buulolo; Hukendik Hutabarat
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) Vol 3, No 1 (2019): Smart Device, Mobile Computing, and Big Data Analysis
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/komik.v3i1.1585

Abstract

The North Sumatra Language Center also organizes an Indonesian language program for foreign speakers (BIPA) is an Indonesian language learning skills program (speaking, writing, reading, and listening) for foreign speakers. That so far the Balai Bahasa office has had difficulty classifying the graduation of Indonesian Foreign Speakers (BIPA) participants who are eligible to pass and who have not passed. So that complaints occur from participants.To overcome the above problems, it is necessary to classify graduation based on previous BIPA participant data. K-Nearest Neigbor Euclidean Distance model which is a method for classifying / grouping an object based on certain criteria. By using the K-Nearest neigbor algorithm in grouping BIPA participants by using various criteria, it is hoped that foreigners can speak Indonesian more quickly.Keywords: Indonesian Foreign Speakers, K-Nearest Neigbor Algorithm
the PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI INFORMASI TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARANTEKNOLOGI INFORMASI DI SMP PERGURUAN ADVENT 1 MEDAN Asireli Telaumbanua; Ridwan Syahputra; Hukendik Hutabarat
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32646

Abstract

This study aims to examine the effect of using technology-based learning media combined with the Project Based Learning approach on students' learning outcomes in the Information Technology subject at SMP Perguruan Advent 1 Medan. The problem addressed is the low student achievement caused by the lack of engaging learning media and less interactive teaching methods. The method employed is Classroom Action Research (CAR) conducted through two cycles of implementing technology-based media integrated with the Project Based Learning model. Learning outcome data were analyzed using mastery learning percentages. The results show a significant increase in students' learning mastery percentages, from 34.48% in the pre-cycle to 62.07% in cycle I, and reaching 86.21% in cycle II. The use of technology-based media facilitates students’ understanding of the material in an engaging, interactive, and contextual manner, thereby increasing motivation and learning involvement. The Project Based Learning approach, which emphasizes real project activities, encourages students to be more active, creative, and collaborative, positively impacting their academic achievement. The CAR cycles allow continuous evaluation and improvement, enabling the optimization of learning media and methods to suit students’ needs and classroom conditions. This study recommends the integration of technology-based media and innovative learning approaches to enhance the quality of Information Technology education.