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Implementasi Algoritma Greedy Pada Game Pacman Pamela Hapsari Putri; Muhammad Ridlo Arifandi; Edy Hardianto Rifeni; Fakhrur Wiradhika; Rumini Rumini; Anggit Dwi Hartanto
JURIKOM (Jurnal Riset Komputer) Vol 5, No 6 (2018): Desember 2018
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (208.124 KB) | DOI: 10.30865/jurikom.v5i6.1001

Abstract

Pacman is an arcade game developed by Namco and released in Japan on May 22, 1980. Pac-Man, which is still popular today, has also been released on other platforms such as Game Boy and SNES. The designer of this game is Toru Iwatani, who is a Namco employee. The concept of the game in the Pacman game is very simple: Players must control the Pacman character to eat all the small dots and other special objects that are in the maze without being caught by 4 ghosts. The greedy algorithm is used to find the current shortest path from the position of the ghost character to the position of the Pacman character.