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Sri Setik Nurhamami
SDN Wonokusumo VI/45 Surabaya

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Penerapan Metode Pembelajaran Role Playing Berbantuan Video Pembelajaran untuk Meningkatkan Pemahaman Konsep IPS pada Siswa Kelas V Sekolah Dasar Sri Setik Nurhamami
Journal on Education Vol 3 No 01 (2020): Journal on Education: Volume 3 Nomor 1 2020
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v3i01.360

Abstract

The purpose of this study was to describe the improvement of the social studies concept of the fifth grade students of SDN Wonokusumo VI / 45 Surabaya by using the role playing method. This research was conducted using the Classroom Action Research (CAR) method with the research model design of Kemmis and Mc. Taggart. The research was conducted in 3 cycles. The research subjects were students of class V SDN Wonokusumo VI / 45, which may be 32 students. Collecting data using observation techniques, learning outcomes (understanding concepts) and documentation. The data from the observations are in the form of observations of teacher activities with role playing methods and observations of student activities in learning. The concept test of understanding the cognitive aspects of learning outcomes tests which is the final evaluation exercise of each cycle to measure the assessment of social studies learning by applying the video-assisted role playing method. The results showed that the use of the video-assisted role playing method could improve students' conceptual understanding as indicated by the acquisition of the average value and the proportion of classical submission from cycle I to cycle II. Students' understanding of the concept in the first cycle showed an average value of 62.50 with the classical classification proportion of 21.80% with the poor category. In the second cycle it increased to 70.94 with a classical proportion of 53.13% in the sufficient category. The average cycle III student scores increased 76.56 percent from classical 81.25% with very good category. Keywords: Role Playing, Learning Videos, Concept Understanding.
Peningkatan Hasil Belajar Peserta Didik Materi Adaptasi Makhluk Hidup Kelas VI Melalui Penerapan Strategi Pembelajaran Berdiferensiasi Sri Setik Nurhamami
Journal on Education Vol 5 No 1 (2022): Journal on Education: Volume 5 Nomor 1 Tahun 2022
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study was to determine whether there was an increase in learning outcomes in Living Creatures Adaptation Materials through the application of Differentiated Learning Strategies in grade 6 students at SDN Wonokusumo VI/45 Surabaya and to find out to what extent the learning outcomes of Living Creatures Adaptation Materials increased through the application of Differentiated Learning Strategies in class students 6 SDN Wonokusumo VI/45 Surabaya. Due to the low learning outcomes of Living Creatures Adaptation Materials experienced by grade 6 students at SDN Wonokusumo VI/45 Surabaya, the authors as their class teacher are responsible for finding solutions to improve learning outcomes for Living Creatures Adaptation Materials. The perspective taken is to increase student activity in the teaching and learning process. This relates to the selection of learning models, therefore innovation in the application of learning models and methods must be carried out through the implementation of Differentiated Learning Strategies. The research was conducted with the mechanism of action of two cycles. And based on the results of data analysis, it can be concluded that there is an increase in learning outcomes in Material Adaptation of Living Things through the application of Differentiated Learning Strategies in grade 6 students at SDN Wonokusumo VI/45 Surabaya. Improving learning outcomes in Material Adaptation of Living Things through the application of Differentiated Learning Strategies in grade 6 students at SDN Wonokusumo VI/45 Surabaya an average of 22.17%.
Penerapan Model Problem Based Learning Berbantuan Media Power Point untuk Meningkatkan Hasil Belajar PKn pada Siswa Kelas V SDN Wonokusumo VI/45 Widji Astuti; Siti Arifah; Sri Setik Nurhamami
Journal on Education Vol 5 No 2 (2023): Journal on Education: Volume 5 Nomor 2 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i2.971

Abstract

This study aims to determine the increase in Civics learning outcomes through the problem-based learning model assisted by power point media. The research subjects were fifth grade students at SDN Wonokusumo VI/45 for the academic year 2022/2023, with a total of 32 students consisting of 16 female students and 16 male students. This research was conducted in 2 cycles, each cycle consisting of two meetings with one meeting for the implementation of learning and one meeting for the end of the cycle test. The design in each of these cycles consists of four stages, namely starting with planning, then taking action, observing, and finally reflecting. Research data on student civics learning outcomes were collected using the usual multiple choice objective test method with four options. Data were analyzed using quantitative descriptive statistics. The results showed an increase in PPKn learning outcomes for fifth grade students. This can be seen from the average in cycle I, which increased from 62.25 to 84 in cycle II. Thus it can be concluded that the problem based learning model assisted by power point media can improve the learning outcomes of fifth grade students at SDN Wonokusumo VI/45.