Ismalianing Eviyuliwati
Faculty of Educational Science, Syarif Hidayatullah state Islamic University, Jakarta

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THE EFFECT OF GUESSING GAME ON STUDENTS’ VOCABULARY KNOWLEDGE: (A Quasi-experimental Study at the Seventh Grade of a state Islamic Junior High School of Tangerang Selatan) Raudlatul Hasanah; Ismalianing Eviyuliwati; Maya Deviyanti
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, dan Pendidikan Vol. 1 No. 2 (2022): January
Publisher : PENERBIT LAFADZ JAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v1i2.12

Abstract

The purpose of the study was to know and describe the effect of guessing game technique on students’ vocabulary knowledge at the seventh grade of a state Islamic Junior High School (MTsN). This study applied a quantitative method and a quasi-experimental design. The samples of the study were chosen using purposive sampling technique with the total number of 63 students. There were two classes consist of the Experimental class and controlled class. The experimental class was taught by using guessing game technique while the controlled class was taught by listening to the teacher’s explanation on the textbook’s material and doing assignments. The data were collected through pre-tests and post-tests and analyzed using t-test. The result of the pre-test showed that the mean score of the experimental class was 57.9 and the controlled class was 68.54. However, after given guessing game treatment, the experimental class mean score increased up to 78.4 while the controlled class mean score was 70.93. It means that Ha was accepted. In addition, the effect size was 1.0 (moderate effect). Therefore, it can be concluded that there was a significant effect of using guessing game technique on students’ vocabulary knowledge at the Seventh Grade of a state Islamic Junior High School (MTsN).