T M Zaini
Fakultas Ilmu Komputer – Sistem Informasi IBI Darmajaya – Lampung

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Pengembangan Kesenian Wayang Golek Virtual Berbasis Komputer Dengan Software Opensource DEW, ossy; Zaini, T M
Jurnal Informatika Vol 10, No 1 (2010): Jurnal Informatika
Publisher : IIB Darmajaya

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Abstract

Human mind changes and modern  life   influnce  traditional art, especially Wayang of Indonesia has begun to rarely performed. Therefore, with the technology and computer resources that can be used to show the art puppet show in this study conducted a virtual puppet design application that uses Augmented Reality. The application is executed using a virtual puppet of digital cameras real-time, also using markers and a computer. Through the camera, a virtual puppet application will identify a marker and then do the loading 3D objects shaped puppet that can allow a user to interact with virtual puppet. User  act as a puppeteer who will deliver in accordance with the puppet show puppet show story and also to load the supporting applications to play gamelan and sinden sound like the real puppet show. The method used is waterfall method. And implemented using C programming language, library ARToolkit, Blender, and Lazarus-based opensource. The application has been tested and the results obtained through questionnaires that this application can motivate users to learn the art puppet using this application. Keyword : wayang, virtual, augmented reality, opensource
PENERAPAN TEKNOLOGI AUGMENTED REALITY PADA MEDIA PEMBELAJARAN Endah Wulansari, Ossy Dwi; Zaini, T M; Bahri, Bobby
Jurnal Informatika Vol 13, No 2 (2013): Jurnal Informatika
Publisher : IIB Darmajaya

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Application of the Technology of Augmented Reality is projected as a learning process of learning media innovation with conventional methods (slides) and using guidebooks and the like can be used to support the learning process itself in order to give understanding to users about the material presented. In contrast to conventional learning, applied technology is interactive and more interest because the information is delivered more interactive with the user use. The utilization of computer graphics Applications allow illustrate images together in the form of animation (moving images and three-dimensional) that can explored in different angles (top, bottom, right, left) so it will give you a better understanding of the user. The application of computer application was developed using one of the methods of software development which is "waterfall". In this study, a series of activities will be undertaken in order to obtain information on the system requirements, design and implementation phases proceed with making the model of object contained in the Handbook. Further integration is done on the application uses Augmented Reality. On the next stage of testing is done.Keywords: Augmented Reality, animation, virtual, learning, waterfall.
Implementasi Metode Basisdata Terdistribusi Untuk Pengelolaan Data Perpustakaan Berbasis Web Zaini, T M
Jurnal Informatika Vol 10, No 1 (2010): Jurnal Informatika
Publisher : IIB Darmajaya

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Abstract

In order to achieve information about library collection and data access had a problem caused services still manually for locating that information or someone had to go by them self to the library, and also slowly processing transaction. By this problem, need to build application using distributed database methode to apply management information system based on web to handle library management. System can handle order transaction book collection, borrowing and returning, withdrawing and replacing lost books. Final Result  from this research is that the system can do accommodate that need by Management Information System based on web for  data management to implementation at library A and Library B (difference place). Keyword : Web, Barcode, Distributed Database
METODE DETEKSI KESALAHAN TRANSMISI DATA Zaini, T M
Jurnal Informatika Vol 8, No 1 (2008): Jurnal Informatika
Publisher : IIB Darmajaya

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Walaupun metodologi komunikasi data didesain dengan baik, namun error / kesalahan masih dapat terjadi selama transmisi data. Selain itu, rangkaian tersebut hanya memiliki laju data yang terbatas, dan terdapat penundaan (delay) propagasi yang tidak nol antara saat bit dikirimkan dan saat bit diterima. Keterbatasan ini mempunyai implikasi yang penting bagi efesiensi pemindahan data. Oleh karena itu deteksi dan koreksi error mempunyai fungsi yang sangat penting dalam transmisi Protocol. Maka para perancang jaringan telah membuat strategi dasar yang berkenaan dengan error. Ini  bertujuan untuk  melindungi (protect), koreksi (correct), dan memelihara (maintain) integritas data.Keyword : Transmisi Protokol, Komunikasi Data 
PEMANFAATAN TEKNOLOGI AUGMENTED REALITY UNTUK MENGEKSPOS OBJEK BERSEJARAH PADA MUSEUM LAMPUNG Zaini, T M
Jurnal Informatika Vol 12, No 1 (2012): Jurnal Informatika
Publisher : IIB Darmajaya

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Information found on museum_lampung in the form of object by the name of object, and also object function which in form of static text with small letter appearance and object object of museum static also, so that seen lose looks and is informative. Exploiting Of Technology of Augmented Reality used to develop a[n application which good for as supplementary information media at objects which there are in museum float in the form of text of virtual, object three ( 3) dimension, audio animation as well as video. Tools supporting this application is woke up among others use Artoolkitplus library software utilize to present information in the form of presented text by virtual, presented object threely ( 3) dimension and also in the form of animation. This application is also woke up by using Ianguage pemrograman of C++. used Marker assist to place model of virtual in real world by determining co-ordinate of marker relative to camera. This application is called by MULA-TAR abbreviation of Museum Lampung-Teknologi Augmented Reality. With this application presumably can make objects of museum which have been delegated entrust with marker can make the the object more seen interesting and informative, so that can improve society fascination and enthusiasm to Museum Float. ……………………………………………………… Keywords  : Augmented Reality, ArtoolkitPlus, Marker, Museum Lampung
Sistem Informasi Hasil Perikanan Berbasis Jaringan Pada Dinas Kelautan Dan Perikanan Provinsi Lampung Zaini, T M; Destasari, Layana
Jurnal Informatika Vol 10, No 2 (2010): Jurnal Informatika
Publisher : IIB Darmajaya

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Marine and Fisheries Department Lampung Province is a government institution has the duty of carrying out some of the government in the field of maritime affairs and fisheries based on the principle of autonomy, which is responsible for the deconcentration and assistance duty and other duties in accordance with the policies established by the Governor. Marine and Fishery Department purpose to develop monitoring and controlling the use of marine resources as well as supporting and coordinating human resource management of marine resources in coastal or provincial affairs. The system of fishery products in Lampung Province Department of Maritime affairs and Fisheries, not maximum. Based on the problems, the authors developed a system based fisheries information network at Marine and Fishery Department Lampung Province is fishery production and export of fishery production, which uses Microsoft Visual Basic 6.0 as programming language and Microsoft SQL Sever 2000 as the database. With network-based fisheries of information system at Marine and Fishery Department Lampung Province to help avoid errors and speed processing data efficiently and effectively in order to produce information quickly and accurately. Keyword : Fishery product, Information System