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Standards Management Of Covid-19 Prevention According To world Health Organization (WHO) Samsudin Samsudin; Dinda Ayu
Jurnal PKM Manajemen Bisnis Vol. 2 No. 1 (2022): Jurnal PKM Manajemen Bisnis
Publisher : Perhimpunan Sarjana Ekonomi dan Bisnis

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Abstract

Covid 19 is a health disaster that has hit the whole world, so that response actions are needed from all parties, to be able to take care of themselves, one of which is by socializing healthy movements through proper hand washing, based on WHO standards. This service activity is carried out in the midst of community groups who are members of the Leaf Salam Farmer Women's Group - RW 018 Pondok Benda, South Tangerang. This PKM activity is a form of real contribution from academics in dealing with the COVID-19 pandemic situation, by providing training on hand washing with WHO standards. The method of activity is carried out through the method of explanation, practice, and discussion. During the activity, all the material was conveyed well, and can be followed by all activity participants. Thus, this activity can add insight and knowledge of the community, especially in the Leaf Salam Farmer Women's Group (KWT) - RW 018 Pondok Benda about preventing covid 19 through proper hand washing.
MOTIVASI KREATOR INDONESIA PADA GAME ONLINE ZEPETO DALAM MENCIPTAKAN ITEM 3D MELALUI GAME SMARTPHONE Dinda Ayu; Jonyanis "
Jurnal Online Mahasiswa (JOM) Bidang Ilmu Sosial dan Ilmu Politik Vol. 9: Edisi II Juli - Desember 2022
Publisher : Fakultas Ilmu Sosial dan Ilmu Politik Universitas Riau

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Abstract

Game is a game that can be played by all ages. Now with the passage of time, games have had many developments, ranging from traditional to entering the world of the internet that can be accessed offline and online. Many people use games as a form of entertainment in their spare time, even making it a hobby. But some people take advantage of gaming as a positive thing that can benefit players, such as making money just playing games. Then people make gaming their job, because it can make money like any other job. In this study, ZEPETO is one of the many 3D avatar games that can let players have the freedom to decorate their avatars and more. The purpose of this research is to find out who the Indonesian creators are and what is the motivation of the Indonesian ZEPETO creators in creating 3D items through smartphone games. The method used in this research is qualitative with a descriptive approach. The subjects selected in this study were five informants using the snowball sampling technique. The results of this study indicate that there are three points that can be concluded, ZEPETO game players can be free to be creative through content, videos, item creation and maps. Then players can communicate with other players from all over the world, and decorate 3D avatars by creating items that can generate profits for users. Key words: Motivation, Creator, ZEPETO Game, 3D Items.