Sulistyo Setiawan
Institut Teknologi Nasional Bandung

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Mainan Edukasi untuk Kegiatan Edukasi Hemat Energi “Earth Hour Bandung” Afif Muhammad Fadhil Utomo; Sulistyo Setiawan
Jurnal Desain Indonesia. Vol 4 No 1 (2022): ADAPTASI DAN KOMPROMI
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v4i1.152

Abstract

This research is the process of designing an educational toy product regarding environmentally friendly alternative energy for the SIMARGI (Education Saving Energy) community "Earth Hour Bandung" activity for elementary school. This research is motivated by the need for the "Earth Hour Bandung" community which has SIMARGI program activities, this activity is an activity to introduce and educate about the environment and energy to kindergarten children aged 4-5 years to college teenagers aged 21-23 years. In this design, elementary school becomes a case study of the problem because elementary schools are the largest contributors to participants. The author also found the problems experienced by the "Earth Hour Bandung" community so that the authors and parties from the community discussed to analyze the problems and find solutions. From the results of the discussion, the community has a problem, namely that it still needs the right learning media in order to help elementary school children better understand the material provided by the community, therefore the right product is needed to help run SIMARGI activities at elementary school. The design process was carried out through a design thinking process approach and thus resulted in the design of educational toys for the “Earth Hour Bandung” community when carrying out SIMARGI activities in elementary schools.
Perancangan Produk Obstacle Skateboard Pemula Melalui Pendekatan Design Thinking Pada Karakteristik Pengguna muhammad zaidan naufal pratama; Sulistyo Setiawan
Jurnal Desain Produk Nasional Vol 2 No 1 (2024): Desain adalah sebuah Permainan
Publisher : Penerbit Itenas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/jdpn.v2i1.56

Abstract

The idea and design of Sk8forfun Obstacle Kit, an obstacle skate product for beginners that meets the needs of inexperienced skaters, is demonstrated in this study. Children and teenagers are becoming increasingly interested in skateboarding, which has increased the demand for accessible and safe training equipment. There is a considerable need in the market for products made with beginners in mind as most of the current products are aimed at experienced skaters. Jumpers and low rails make up the main part of the Sk8forfun Obstacle Kit. Each obstacle has been designed to be safe, comfortable and easy to use. Users of different ages and ability levels can use the skateboard obstacle due to its height-adjustable feature. Using qualified materials for its manufacture. Non-slip coating and galvanized steel construction ensure longevity and user safety. To increase stability and reduce the risk of injury, each component has rounded edges and a solid base. Material selection, dimensional suitability, and modular construction for easy transportation and storage were important design factors. Each obstacle course has been designed with ergonomics in mind, supporting the user's natural posture and movement to lower the chance of injury and enhance learning. Clear usage guidelines and safety advice are included with the product. This report describes the design philosophy behind the product, target users, as well as the safety and ergonomic aspects that set it apart from competing products, Sk8forfun Obstacle Kit seeks to encourage more people to skateboard while guaranteeing their comfort and safety by creating a supportive and confidence-building environment for beginners. By meeting the unique needs of inexperienced skaters, this product not only closes a significant market gap, but also advances the expansion and diversity of the skating community.