Efi Ika Febriandari
Program Studi PGSD STKIP PGRI Trenggalek, Indonesia

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Pengaruh Kecerdasan Emosional terhadap Motivasi Belajar Matematika Siswa Kelas IV SD Negeri 1 Ngulankulon Fitriana As Sidik; Efi Ika Febriandari; Angga Setiawan
Bidayatuna Vol 3 No 2 (2020): Oktober
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat - Islamic Institute of Syarifuddin Lumajang, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/bidayatuna.v3i2.580

Abstract

This study aims to determine the level of emotional intelligence, find out the motivation to learn mathematics and determine the effect of emotional intelligence on motivation to learn mathematics. Using quantitative research with survey methods. Population and sample of all fourth grade students with 21 students. Data obtained by observation and disseminating the first questionnaire aims to find out emotional intelligence and the second questionnaire to determine student motivation. The research instrument uses a scale of emotional intelligence and motivation to learn mathematics. Descriptive analysis results show that the emotional intelligence of class IV students is in the medium category with a percentage of 14%, while the motivation to learn mathematics in class IV is in the moderate category with a percentage of 29%. After analyzing the data it is known that there is a significant influence with the results of r count = 16.991 and consulted with a value of t table = 1.729. While the influence of variable X (emotional intelligence) on the Y variable (mathematics learning motivation) was 93.8%. With these results, the alternative hypothesis is accepted and the null hypothesis is rejected. It can be concluded that there is a significant influence of the influence of emotional intelligence on mathematics learning motivation of fourth grade students of SD Negeri 1 Ngulankulon.
Pengaruh Penggunaan Aplikasi Game pada Smartphone terhadap Hasil Belajar Mahasiswa Program Studi PGSD STKIP PGRI Trenggalek Anis Jannatul Firdausi; Efi Ika Febriandari; Angga Setiawan
Bidayatuna Vol 3 No 2 (2020): Oktober
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat - Islamic Institute of Syarifuddin Lumajang, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/bidayatuna.v3i2.578

Abstract

The purpose of this study is to find out whether there is an influence of the use of game applications on smartphones on the learning outcomes of PGSD STKIP PGRI Trenggalek student learning outcomes, by using quantitative research methods with non-experimental research types or Ex-postfacto. Data obtained by distributing questionnaires through google form with the aim to determine the effect of using game applications on smartphones (independent variables) and documentation to determine student learning outcomes (dependent variable). After the data is collected, it is analyzed by the simple linear regression hypothesis test. The result of analyzing the data it is known that there is a significant influence with the results of r count = 7.774 and consulted with the value of t table = 1.699 with a confidence level of 95%. While the influence of variable X (the use of game applications on smartphones) on the Y variable (learning outcomes) was 49.4%. With these results, the alternative hypothesis is accepted and the null hypothesis is rejected. In other words it can be concluded that there is a significant influence on the use of game applications on smartphones on the learning outcomes of PGSD STKIP PGRI Trenggalek student learning outcomes.
Pengaruh Penggunaan Aplikasi Game pada Smartphone terhadap Hasil Belajar Mahasiswa Program Studi PGSD STKIP PGRI Trenggalek Anis Jannatul Firdausi; Efi Ika Febriandari; Angga Setiawan
Bidayatuna Vol 3 No 2 (2020): Oktober
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat - Islamic Institute of Syarifuddin Lumajang, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/bidayatuna.v3i2.578

Abstract

The purpose of this study is to find out whether there is an influence of the use of game applications on smartphones on the learning outcomes of PGSD STKIP PGRI Trenggalek student learning outcomes, by using quantitative research methods with non-experimental research types or Ex-postfacto. Data obtained by distributing questionnaires through google form with the aim to determine the effect of using game applications on smartphones (independent variables) and documentation to determine student learning outcomes (dependent variable). After the data is collected, it is analyzed by the simple linear regression hypothesis test. The result of analyzing the data it is known that there is a significant influence with the results of r count = 7.774 and consulted with the value of t table = 1.699 with a confidence level of 95%. While the influence of variable X (the use of game applications on smartphones) on the Y variable (learning outcomes) was 49.4%. With these results, the alternative hypothesis is accepted and the null hypothesis is rejected. In other words it can be concluded that there is a significant influence on the use of game applications on smartphones on the learning outcomes of PGSD STKIP PGRI Trenggalek student learning outcomes.
Pengaruh Kecerdasan Emosional terhadap Motivasi Belajar Matematika Siswa Kelas IV SD Negeri 1 Ngulankulon Fitriana As Sidik; Efi Ika Febriandari; Angga Setiawan
Bidayatuna Vol 3 No 2 (2020): Oktober
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat - Islamic Institute of Syarifuddin Lumajang, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/bidayatuna.v3i2.580

Abstract

This study aims to determine the level of emotional intelligence, find out the motivation to learn mathematics and determine the effect of emotional intelligence on motivation to learn mathematics. Using quantitative research with survey methods. Population and sample of all fourth grade students with 21 students. Data obtained by observation and disseminating the first questionnaire aims to find out emotional intelligence and the second questionnaire to determine student motivation. The research instrument uses a scale of emotional intelligence and motivation to learn mathematics. Descriptive analysis results show that the emotional intelligence of class IV students is in the medium category with a percentage of 14%, while the motivation to learn mathematics in class IV is in the moderate category with a percentage of 29%. After analyzing the data it is known that there is a significant influence with the results of r count = 16.991 and consulted with a value of t table = 1.729. While the influence of variable X (emotional intelligence) on the Y variable (mathematics learning motivation) was 93.8%. With these results, the alternative hypothesis is accepted and the null hypothesis is rejected. It can be concluded that there is a significant influence of the influence of emotional intelligence on mathematics learning motivation of fourth grade students of SD Negeri 1 Ngulankulon.