Rizki Auliazmi
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

KAJIAN ESTETIKA VISUAL INTERFACE DAN USER EXPERIENCE PADA APLIKASI RUANGGURU AESTHETIC STUDIES OF VISUAL INTERFACE AND USER EXPERIENCE OF THE RUANGGURU APPLICATION Rizki Auliazmi; Ganal Rudiyanto; R. Drajatno Widi Utomo
Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain Vol. 4 No. 1 (2021): Jurnal Seni & Reka Rancang : Jurnal Ilmiah Magister Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (485.222 KB) | DOI: 10.25105/jsrr.v4i1.9968

Abstract

AbstractAesthetic Studies of Visual Interface and User Experience In the Ruangguru Application, Visual interface design is a graphic design medium which in this digital age has been widely seen by the public, in this period of large-scale social restrictions, many daily activities use digital media and internet, one of which is school, many use online-based applications or websites to do learning. It's just that these users still lack the habit of using similar applications, for that we need a good user interface to help users use the application, one of the online learning applications is Ruangguru, an application that is well known by the public. In this study, the researcher intends to examine how the user interface of the Ruangguru application affects its users, User Experience is needed to be able to assess the User Interface has been well received by users, for that aesthetic value is also a supporter of the assessment of the User Interface because aesthetics is one of the the most important aspects of designing a Visual Interface Keyword: User Interface, User Experience, Aesthetic Experience Structure, Ruangguru AbstrakKajian Estetika Visual Interface dan User Experience Pada Aplikasi Ruangguru, Visual interface design merupakan sebuah media desain grafis yang pada zaman digital ini sudah banyak dilihat oleh masyarakat, di masa pembatasan sosial berskala besar ini, banyaknya kegiatan-kegiatan sehari-hari yang menggunakan media digital dan internet, salah satunya adalah sekolah, banyak yang menggunakan aplikasi atau website berbasis online untuk melakukan pembelajaran. Hanya saja masih kurang kebiasaan dari pengguna-pengguna tersebut dalam menggunakan aplikasi sejenisnya, untuk itu diperlukannya user interface yang baik untuk membantu pengguna dalam menggunakan aplikasi, salah satu aplikasi belajar online tersebut adalah Ruangguru, merupakan aplikasi yang cukup dikenal oleh masyarakat. Dalam penelitian kali ini peneliti bermaksud mengkaji bagaimana pengaruh user interface aplikasi ruangguru tersebut terhadap penggunanya, User Experience pengguna diperlukan untuk dapat menilai User Interface sudah dapat diterima dengan baik oleh pengguna, untuk itu nilai estetika juga menjadi pendukung penilaian User Interface tersebut dikarenakan estetika merupakan salah satu aspek terpenting pada perancangan Visual Interface Kata kunci: User Interface, User Experience, Struktur Pengalaman Estetika, Ruangguru
Logo Analysis Of Meta Bright Vision Company Using The Semiotic Theory Rizki Auliazmi
VCD Vol. 4 No. 1 (2019)
Publisher : Universitas Ciputra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vcd.v4i1.1388

Abstract

A logo will make an indirect communication through visual form and give a message to the target, the logo acts as the sender of the message in a visual form that has meaning. A training and consulting company named Meta Bright Vision has a logo that is needed to give perception to the public and business partners about the vision and mission of the company, by using a visual logo that has a meaning called a logo. The analysis uses a semiotic theory approach from Peirce, John Fiske, and Saussure. And discuss in terms of aesthetics in the visual work of the logo. The semiotics approach is used to find the meaning contained in the visual logo and determine how the logo has been able to send messages to the recipient of the message.