Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGENALAN NILAI MODERASI PADA ANAK USIA DINI MELALUI PERMAINAN THIS OR THAT BERBASIS APLIKASI TIKTOK Nurhayatul Kamaliyah
Tatar Pasundan : Jurnal Diklat Keagamaan Vol 15, No 2 (2021): Tatar Pasundan: Jurnal Diklat Keagamaan
Publisher : Balai Diklat Keagamaan Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38075/tp.v15i2.226

Abstract

This research departed from the problems during the Covid-19 pandemic. Students used social media, especially TikTok as a medium of entertainment. Students have not been able to filter the content in the TikTok application, thus it is feared that it can have a negative impact on their character. The research method used was pre-experimental experiment one group pretest-posttest design. Data were analyzed using descriptive analysis, normality test, and paired sample t-test. The descriptive analysis results showed that after being given treatment, it was known that 7 students were in the high category and 14 students were in the very high category. The significance value is 0.000 0.050 or t table ≤ t count 2.093 ≤ 28.289. Hence This or That game is effective for introducing moderation values to early childhood.Keywords: Covid-19; Moderation Value; Social Media.
PENGENALAN NILAI MODERASI PADA ANAK USIA DINI MELALUI PERMAINAN THIS OR THAT BERBASIS APLIKASI TIKTOK Nurhayatul Kamaliyah
Tatar Pasundan: Jurnal Diklat Keagamaan Vol 15, No 2 (2021): Tatar Pasundan: Jurnal Diklat Keagamaan
Publisher : Balai Diklat Keagamaan Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (645.969 KB) | DOI: 10.38075/tp.v15i2.226

Abstract

This research departed from the problems during the Covid-19 pandemic. Students used social media, especially TikTok as a medium of entertainment. Students have not been able to filter the content in the TikTok application, thus it is feared that it can have a negative impact on their character. The research method used was pre-experimental experiment one group pretest-posttest design. Data were analyzed using descriptive analysis, normality test, and paired sample t-test. The descriptive analysis results showed that after being given treatment, it was known that 7 students were in the high category and 14 students were in the very high category. The significance value is 0.000 0.050 or t table ≤ t count 2.093 ≤ 28.289. Hence This or That game is effective for introducing moderation values to early childhood.Keywords: Covid-19; Moderation Value; Social Media.