Shah, S.M.
Universiti Tun Hussein Onn Malaysia

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OpenGL 3D crowd evacuation simulation at universiti tun hussein onn malaysia (UTHM) hostel Jamaludin, M.N; Mohamad, S.; Sunar, M.S.; Isa, K.; Hanifa, R.M.; Nasir, F.M.; Shah, S.M.
Indonesian Journal of Electrical Engineering and Computer Science Vol 16, No 2: November 2019
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v16.i2.pp1034-1041

Abstract

Crowd simulation is the process of simulating characterized agents or entities using computer application to analyse it in virtual scene or virtual environment. This paper investigates the best route path for agents to act in avoiding the fire hazards with different designated type of stairs in shop lots that were converted to hostel dormitory for students. 3D social force agent’s model and 3D fire hazards were designed in Microsoft Visual Studio C++ software and OpenGL library. A research was conducted using social force model behaviour and were taken by 10 and 15 agents to analyse the time taken to complete the evacuation process. The acceleration produced where it is related with route path taken by agents, interaction forces of agents and interaction forces of wall are the main research system to analyse agents’ behaviour during simulation. Different simulations have been used to determine the best and fastest route taken by agents. In summary, the lower the number of agents, the lower the time allocated by agents to complete the evacuation. Finally, less number of agents using the designated straight stairs gave a lower time to complete evacuation process and reached high level of security to avoid being exposed to fire hazards. 
Intelligent Agent Simulator in Massive Crowd Mohamad, S; Nasir, F.M; Sunar, M.S.; Isa, K.; Hanifa, R.M.; Shah, S.M.; Ribuan, M.N.; Ahmad, A.
Indonesian Journal of Electrical Engineering and Computer Science Vol 11, No 2: August 2018
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v11.i2.pp577-584

Abstract

Crowd simulations have many benefits over real-life research such as in computer games, architecture and entertainment. One of the key elements in this study is to include elements of decision-making into the crowd. The aim of this simulator is to simulate the features of an intelligent agent to escape from crowded environments especially in one-way corridor, two-way corridor and four-way intersection. The addition of the graphical user interface enables intuitive and fast handling in all settings and features of the Intelligent Agent Simulator and allows convenient research in the field of intelligent behaviour in massive crowd. This paper describes the development of a simulator by using the Open Graphics Library (OpenGL), starting from the production of training data, the simulation process, until the simulation results. The Social Force Model (SFM) is used to generate the motion of agents and the Support Vector Machine (SVM) is used to predict the next step for intelligent agent.