Syadiah Nor Wan Shamsuddin
Universiti Sultan Zainal Abidin

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A Conceptual Framework for Gamified Learning Management System for LINUS Students Syadiah Nor Wan Shamsuddin; Muhammad Faisal Selman; Ismahafezi Ismail; Maizan Mat Amin; Norkhairani Abdul Rawi
Indonesian Journal of Electrical Engineering and Computer Science Vol 12, No 3: December 2018
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v12.i3.pp1380-1385

Abstract

Gamification is a term that refers to the use of game elements in non-game contexts. Gamification in education is emerging as an effective tool to motivate and engage learners in a variety of tasks. LINUS program is intended to ensure that all students from standard one are able to master the basics of reading, writing and counting at the end of standard three. Gamification will help as a learning tool to assist with the learning process for those who have difficulty in learning, unlike normal students. Therefore, the aim of this paper is to propose a framework of Gamified Learning Management System for Linus students. This framework consists of mechanisms of gamification elements, multimedia elements and learning theory that construct gamified learning management system.
The design of virtual lower limb rehabilitation for post-stroke patients Lee Wei Jian; Syadiah Nor Wan Shamsuddin
Indonesian Journal of Electrical Engineering and Computer Science Vol 16, No 1: October 2019
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v16.i1.pp544-552

Abstract

Stroke is one of the leading causes that elicits to disability for adults over a long period. Post-stroke patients often have difficulties with joints and muscles in their legs, which prevents them from moving around. Lower limb rehabilitation helps to regain normal mobility and functionality of patients such as standing, walking and climbing stairs. The implementation of virtual reality in stroke rehabilitation helps to encourage patients on frequent engagement with exercise. This paper briefly presents the ongoing research regarding lower limb rehabilitation systems for post-stroke patient in virtual reality environment to provide an overview of the conceptual design, limitations, and suggestions for future work in this direction.
Behavioral and performance jellyfish attack Layth A. Khalil Al Dulaimi; R. Badlishah Ahmad; Naimah Yaakob; Syadiah Nor Wan Shamsuddin; Mohamed Elshaikh
Indonesian Journal of Electrical Engineering and Computer Science Vol 13, No 2: February 2019
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v13.i2.pp683-688

Abstract

Wwe provide a simulation-based study of the effects of jellyfish attacks on mobile ad hoc networks (MANETs). For this purpose we suggest a simulation based on the effects of jellyfish attacks on the network through a number of different scenarios. In particular, we examine how the number of attackers affects performance measures such as the ratio of packet delivery, throughput, and end-to-end delays. The results have enabled us to propose measures to reduce the effects of jellyfish attacks on MANETs.