Bagas Syihabudin
Universitas Nasional

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The Introduction of 3D applications Animal In Indonesia Using Augmented Reality Marker-Based Tracking Method Bagas Syihabudin
Jurnal Teknik Informatika C.I.T Medicom Vol 10 No 2 (2018): Informatika
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (897.023 KB) | DOI: 10.35335/cit.Vol10.2018.3.pp14-22

Abstract

In this study, specifically about endangered animals can be done with a variety of media and for users aged 5 to 10 and must be accompanied by parents. This research Utilizes the benefits of marker-based tracking methods to familiarize endangered animals in 3D on sponsored smartphone devices. Augmented Reality Also has a FAST Angle Detection algorithm to support a marker object in it. In the results and testing of 300 angles produce 18.75% of objects Obtained, 81.25% of the objects are not supported, for an angle of 600 produces 27.08% of objects received overall, 54.17% of objects received mostly, 18.75% the object is not liked and the angle of 900 produces 58.4% of the objects taken as a whole, 33.3% of the most objects Obtained, 8.