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Perancangan Aplikasi Bible Apps Berbasis Android Berbahasa Inggris Versi New Living Translation Poltak Pancarian Situmorang; Ridha Sefina Samosir; Arie Kusumawati; Felix Aristo
ikraith-informatika Vol 6 No 1 (2022): IKRAITH-INFORMATIKA Vol 6 No 1 Maret 2022
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

Penelitian ini bertujuan untuk merancang aplikasi Alkitab berbasis android, aplikasi inibertujuan agar membuat pengguna lebih mudah mengakses Alkitab di handphone masing-masing,adapun versi yang di gunakan yaitu new living translation (NLT), merupakan versi berbahasainggris yang mudah di cerna dan di mengerti pengguna.Di dalam aplikasi ini terdiri dari chapterchapteryang apabila di sentuh dengan jari, akan memuat keseluruhan isi chapter yang ingin dibaca. Metode penelitian yang di gunakan adalah Scrum, Metode penelitian ini digunakan untukmenghasilkan produk tertentu dan mengkaji keefektifan produk. Scrum merupakan suatu prosesatau langkah-langkah untuk mengembangkan suatu produk baru atau menyempurnakan produkyang telah ada yang dapat dipertanggungjawabkan. Penelitian ini terdiri dari beberapa tahap,pertama, penelitian dan pengumpulan data, meliputi analisis kebutuhan, studi literatur dan risetskala kecil, kedua, perencanaan penelitian, ketiga, pengembangan desain, keempat, uji coba,kelima, merevisi hasil uji coba, keenam, uji kelayakan, ketujuh, revisi produk akhir dan kedelapan,implementasi produk. Adapun hasil yang di harapkan dari penelitian ini adalah aplikasi Alkitabberbasis android yang menerapkan terjemahan berbahasa inggris versi new living translation,bahasa yang lebih mudah di mengerti oleh pengguna.
A PROTOTYPE OF DIGITAL LIBRARY APPLICATION USING MICROFRAMEWORK FLASK Ridha Sefina Samosir; Ester Lumba; Poltak Pancarian Situmorang
Jurnal Techno Nusa Mandiri Vol 19 No 2 (2022): Techno Nusa Mandiri : Journal of Computing and Information Technology Period of
Publisher : Lembaga Penelitian dan Pengabdian Pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/techno.v19i2.3006

Abstract

Covid-19 encourages the use of Digital Library sources. especially for students who are completing college assignments, students who are preparing their final project, lecturer in compling teaching material, including researchers. On the other hand, technology has developed rapidly. Technological developments have changed the pattern of human life and changed the business models of various organizations in order to survive in this digital era. However, there are still many organizations have not optimized the use of technology. One example is a university that does not yet have a Digital Library. This prompted the research team to conduct research on how to build a Digital Library. This study uses the Extreme programming (XP) software development method. This study aims to design a Digital Library prototype using a Microframework Flask. This research is expected to be a reference or model in developing digital libraries.
Perancangan Aplikasi Kemahasiswaan Berbasis Website pada Kalbis Institute Joseph Vetry; Poltak Pancarian Situmorang
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 9 No. 1 (2023): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

This article will discuss the design of student applications that will be applied to the Kalbis Institute, The purpose of designing student applications is to make students get information related to students easier. This research uses the prototyping method. The model used is integrated modeling language with diagrams used, namely use case diagrams and activity diagrams. And when trying to do testing the wrtitter are using black-box testing. The result of the research is a student application for Kalbis Institute and is expected to make it easier for students to get any information at Kalbis Institute.
Sistem Digital Manajemen Aset Berbasis Web Vikhry Huki Alvianto; Poltak Pancarian Situmorang
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The use of technology in a company can help in carrying out existing business processes. One of the problems in the company is in carrying out asset management, the information is incomplete because the recording is still manual. In this study, we made a web-based asset management system using the waterfall method which consists of 6 stages. The first is system analysis, at this stage an analysis is carried out in the form of problem identification to be able to adjust to the needs of the system to be made. The second stage is system design using UML (Unified Modeling Language) so that the flow in making the system is clearer. The third stage of system development using Microsoft Visual Studio and Microsoft SQL Server as the database. The fourth stage is testing the system. The fifth stage is the implementation stage of the system and the last stage is maintenance to perform maintenance on the system. The result of this research is a website that manage the asset.
Penerapan Knowledge Management System untuk Menciptakan Inovasi Studi Kasus UMKM Gerobak Becanda Muhammad Arafah; Poltak Pancarian Situmorang
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 4 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this study is to examine and examine the application of the Knowledge Management System to create innovation and change. The study was conducted on the Small and Medium Enterprises Angkringan Gerobak Becanda in Jakarta, to help generate trade competition and also achieve success with researchers helping to apply knowledge management that was previously uncreated or immature to create innovation and change.