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Utilization of the Industrial Revolution Era 4.0 as an Effort to Support Student Character Education Anindia Nur Amalia; M. Ilham Karisma
Proceedings of The ICECRS Vol 8 (2020): Educational and Psychological Conference in the 4.0 era
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/icecrs2020444

Abstract

In the 21st century the world of education is undergoing various changes in the educational paradigm that places humans as a whole, human resources that can provide policy direction in laying the framework for development and utilizing the era of the industrial revolution 4.0 in the sphere of education. The expected learning process is to be able to develop a variety of potential learners as a whole in an integrated manner, therefore in the provision of material or the learning process everything must be able to actualize efforts to shape student character through personality development. The existence of character education for the sake of facing and utilizing the era of the industrial revolution 4.0 can form students who have identity. However, in shaping the identity, several strategies are needed to support the identity of students that are adapted to the era of the industrial revolution 4.0 at this time. For example, by creating an innovation called the "Expression Room" which is used as a potential container for students. Character education must also be able to equip students with competence in the ability to communicate, organize, solve problems, be independent, cooperate, and be ethical.
Pengembangan Multimedia PANDACA (Pandai Tanda Baca) untuk Siswa Sekolah Dasar Anindia Nur Amalia; Ida Putriani; Adin Fauzi
Madako Elementary School Vol. 2 No. 1 (2023): JUNE
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v2i1.162

Abstract

The aims of this research is to describe feasibility and legibility of developing PANDACA (Smart Punctuation) multimedia for elementary school students. This study used Research and Development (RnD) research method owned by Borg and Gall which was adopted by Sugiyono. The subjects in this study is teachers and students grades 1 to 6 at UPT SD Negeri Garum 01 who were selected by random sampling technique. The percentage results of media validation according to experts are: 1) material experts 91.67%, 2) media experts 92.36%, and 3) linguists 90.83%. The results obtained state that the PANDACA multimedia (Smart Punctuation) is very good and feasible to use. In addition, the results of the readability test showed that the percentage of teachers was 95.83% and students 93.33%. The results obtained stated that the PANDACA multimedia (Smart Punctuation) was very good and legible. The percentage value obtained from the results of feasibility and readability, the PANDACA multimedia (Smart Punctuation) can be used as a learning medium for teachers and students in deepening material and understanding of the use of good and correct punctuation.