Wahyu Purwanto
Dinas Pendidikan dan Kebudayaan Kabupaten Lumajang

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Pengembangan model chef and cooking pada pembelajaran IPS Wahyu Purwanto
SOCIA: Jurnal Ilmu-Ilmu Sosial Vol 15, No 1 (2018): SOCIA: Jurnal Ilmu-Ilmu Sosial
Publisher : Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (393.951 KB) | DOI: 10.21831/socia.v15i1.19970

Abstract

Aktivitas belajar rendah merupakan masalah yang seringkali terjadi dalam pembelajaran IPS. Chef and Cooking (CC) adalah sebuah model pembelajaran dimana peserta didik dianalogikan sebagai sekelompok chef (koki) dalam arena perlombaan yang melakukan aktivitas cooking  (memecahkan permasalahan) dari bahan yang telah disediakan, dan menghasilkan sebuah menu (laporan kelompok) dengan melibatkan inovasi dan kreativitasnya. Metode dalam penelitian ini adalah Research and Development (RD) menggunakan model Borg and Gall. Hasil penelitian menunjukkan skor validasi 83,80. Uji kelayakan menunjukkan peningkatan aktivitas siswa dalam belajar IPS dari 62,96% menjadi 82,00%. Oleh karena itu, pengembangan model CC layak untuk diterapkan sebagai alternatif untuk mengatasi masalah yang terjadi dalam pembelajaran IPS.
DaSI KPK Sebagai Pembiasaan Karakter Antikorupsi Dalam Pembelajaran IPS Wahyu Purwanto
Jurnal Lingkar Mutu Pendidikan Vol 18 No 2 (2021): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (107.901 KB) | DOI: 10.54124/jlmp.v18i2.36

Abstract

The purpose of this research is to determine the effect of students analytical skills on prioritizing needs as a habituation of anti-corruption character. One solution to strengthening anti-corruption character education is the application of the DaSi KPK in social studies learning. DaSi KPK is a learning tool which is an acronym for the Priority Needs Card Presentation Media. This study used an experimental method with the design of the one group pre-test-post-test. While the data analysis technique used is the t test. The results showed that there was a significant effect of the application of the DaSi KPK on the ability of students to understand and analyze the priority scale needs as strengthening the anti-corruption character in social studies subjects with a significance level of 0.014. The hope is that social studies learning will be more meaningful and strengthening the anti-corruption character with the KPK will be remembered by students all the time
PENINGKATAN KETERAMPILAN GURU MEMANFAATKAN MEDIA IT DALAM PEMBELAJARAN MELALUI WORKSHOP TPOEG Wahyu Purwanto
Jurnal Lingkar Mutu Pendidikan Vol 19 No 1 (2022): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (111.703 KB) | DOI: 10.54124/jlmp.v19i1.59

Abstract

The Workshop of Guidance and training through The Power of Edu Game (TPOEG) aims to improve the teacher’s skill of using IT media at SMP Negeri 1 Lumajang. This research uses school action research method. The instruments of this research are observation sheets, documentation, and interviews. The results showed that the implementation of the TPOEG workshop could improve the skills of teachers in the use of IT media in the first cycle by 80.33% to 90.56%. This is also supported by data on the level of student happiness (well-being student) after participating in edu games with an average student response of 90.36% or very good. Based on these results, the integration of edu games is proven to make learning fun for students, therefore teachers can recommend them in further learning. Further development related to the integration of edu games in learning can be done through the group of School Subject Teacher Consultation (MGMPS).
PENINGKATAN KETERAMPILAN GURU MEMANFAATKAN MEDIA IT DALAM PEMBELAJARAN MELALUI WORKSHOP TPOEG Wahyu Purwanto
Jurnal Lingkar Mutu Pendidikan Vol 19 No 1 (2022): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54124/jlmp.v19i1.59

Abstract

The Workshop of Guidance and training through The Power of Edu Game (TPOEG) aims to improve the teacher’s skill of using IT media at SMP Negeri 1 Lumajang. This research uses school action research method. The instruments of this research are observation sheets, documentation, and interviews. The results showed that the implementation of the TPOEG workshop could improve the skills of teachers in the use of IT media in the first cycle by 80.33% to 90.56%. This is also supported by data on the level of student happiness (well-being student) after participating in edu games with an average student response of 90.36% or very good. Based on these results, the integration of edu games is proven to make learning fun for students, therefore teachers can recommend them in further learning. Further development related to the integration of edu games in learning can be done through the group of School Subject Teacher Consultation (MGMPS).
PENERAPAN STRATEGI MENTOR-MENTORING BERMEDIA LINKTREE UNTUK MENINGKATKAN ADOPTION RATE RAPOR PENDIDIKAN SEKOLAH BINAAN Wahyu Purwanto
Jurnal Lingkar Mutu Pendidikan Vol 21 No 1 (2024): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54124/jlmp.v21i1.124

Abstract

The use of educational report cards as a tool for evaluating educational performance is often not optimal in a number of educational units. This indicates the low level of adoption of education report cards as an effective evaluation instrument. This article explores the application of mentoring with the Mentoring-Monitoring strategy as an effort to increase the adoption of educational report cards. The research method used involved a qualitative descriptive approach at 10 target schools. The research results show that the implementation of mentoring with the Mentoring-Monitoring strategy is very effective in increasing the adoption of educational report cards in assisted education units. After the mentoring activity, the results of the adoption of educational report cards increased from 0 schools to 10 schools or a 100% increase in the adoption rate of educational report cards. This also had an impact on increasing the district's adoption rate, namely an increase of 48.89% for the educational report card exploration indicator. The Monitoring activity steps in the Mentor-Monitor strategy function to ensure the successful adoption rate of education report cards by using them quality as a form of effort to improve schools through data-based planning.
PENGARUH KEBIASAAN TIDUR TERHADAP FOKUS BELAJAR SISWA: TIDUR AWAL VS. BEGADANG Wahyu Purwanto; Najibah Balasad; Ries Ardianto; Puji Lestari
Jurnal Lingkar Mutu Pendidikan Vol 22 No 1 (2025): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54124/jlmp.v22i1.160

Abstract

Early sleeping habits play an important role in improving the quality of students' learning concentration. This study aims to compare the impact of early sleeping habits and staying up late habits on the learning concentration of grade IX students at SMP Al Ikhlash Lumajang in the 2024/2025 academic year. The study used a descriptive quantitative approach with data collection techniques through interviews and observations of 32 students who were divided based on their sleep patterns. The results showed that students who went to bed early (before 22.00) had an average learning concentration level of 85%, while students who often stayed up late (after 24.00) only reached 60%. These findings indicate that sleep duration and quality have a significant effect on students' cognitive abilities, especially concentration during learning. The implications of this study support the importance of healthy sleep habits as a strategy to improve the quality of education