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IMPLEMENTATION OF SMART INDONESIA PROGRAM (PIP) POLICY IN EQUALIZING EDUCATION IN INDONESIA Musdalifah, Lailatul; Hayat, Hayat
INDONESIAN JOURNAL OF SOCIAL POLITIC AND POLICY STUDIES Vol. 1 No. 01 (2024): SOCIAL POLITIC AND POLICY
Publisher : KELOMPOK KOMUNITAS LABORATORIUM PENELITIAN-COMMUNITY OF RESEARCH LABORATORY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69957/ijspps.v1i01.1705

Abstract

Education is a human right that must be given to every Indonesian citizen, and for that every Indonesian citizen has the right to get quality education according to his interests and talents. The Smart Indonesia Program (PIP) is one of the priority programs of the Ministry of Education and Culture (Kemendikbud) which is a priority in realizing education equity. Article 1 mandates that every citizen has the right to receive education facilitated by the government as a form of implementing the national education system. Based on the mandate in the Regulation of the Minister of Education and Culture of the Republic of Indonesia Number 12 of 2015 which was later updated to the Regulation of the Minister of Education and Culture of the Republic of Indonesia Number 19 of 2016 concerning the Smart Indonesia Program (PIP), the Smart Indonesia Program can be interpreted as "Assistance in the form of cash from given to reduce costs during education. With the assistance of the Smart Indonesia Card (KIP) it is hoped that students will prosper so that they can develop and remain enthusiastic about going to school.
Pengembangan Media Video Animasi Berbasis Problem-Based Learning pada Siswa Kelas IV di Sekolah Dasar Andriyani, Novita; Silviyani, Sipa; Musdalifah, Lailatul; Fajari, Laksmi Evasufi Widi
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 14, No 1 (2026): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v14i1.111699

Abstract

Penelitian ini bertujuan mengembangkan media video animasi berbasis Problem-Based Learning untuk menumbuhkan kemampuan siswa kelas IV dalam mengidentifikasi unsur Apa, Di mana, Kapan, Siapa, Mengapa, dan Bagaimana pada materi Bahasa Indonesia. Penelitian menggunakan metode Research and Development dengan model ADDIE, melibatkan 23 siswa, serta mengumpulkan data melalui observasi, wawancara, angket respons siswa, dan validasi ahli. Hasil validasi ahli materi dan ahli media menunjukkan media berada pada kategori layak dengan tingkat kelayakan yang tinggi. Implementasi di kelas memperlihatkan peningkatan perhatian, keterlibatan, dan kemampuan siswa dalam menemukan unsur informasi melalui kegiatan diskusi dan pengisian lembar kerja peserta didik. Media yang dikembangkan juga mendapat respons positif dari siswa dan guru. Media video animasi berbasis Problem-Based Learning terbukti efektif digunakan sebagai media pembelajaran Bahasa Indonesia pada siswa sekolah dasar.