Herru Darmadi, Herru
Jurusan Teknik Informatika, Fakultas Ilmu Komputer, Universitas Bina Nusantara, Jln. Kebun Jeruk Raya No 27, Kemanggisan, Jakarta Barat

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Journal : ComTech: Computer, Mathematics and Engineering Applications

Implementasi Mekanisme Keamanan Data dengan Enkripsi Symmetric Key dan Checksum Variable pada Game Online Darmadi, Herru
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2543

Abstract

This study discusses specifically the encryption mechanism that maintains the integrity of the game data on online games. The purpose of this study is to implement symmetric key encryption and checksum for score calculation. There are two methods conducted in this study: analysis and design. The analysis method isperformed in two ways: analysis of existing systems and analysis of literature study. System design method used is prototyping. The results obtained are implemented on online game competition ‘Expedisi Indosat’ through Facebook from 3 – 30 July 2011. The implementation of symmetric key encryption mechanism and the checksum is useful to maintain data integrity on games especially the results score when the game is running and when there is data transmission from the client to the server.
Development of Mobile Learning in Faculty of Economics, Bina Nusantara University Darmadi, Herru; Liawatimena, Suryadiputra
ComTech: Computer, Mathematics and Engineering Applications Vol 8, No 3 (2017): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v8i3.3905

Abstract

The research wanted to find the workflow and solution by developing m-learning object for Android and iOS-based smartphone and tablet that supported interactive multimedia. The research began with analysis, design, implementation, and evaluation. Currently, the learning objects were not compatible with mobile devices. To overcome this problem, the research focused on designing the instructional design for m-learning and the development of interactive multimedia. Instructional design was created by the collaboration of the subject matter expert and instructional designer. M-learning was designed using UML and developed using Adobe AIR technology. The implementation of this research was a prototype of m-learning for concept of cost in Faculty of Economics, Bina Nusantara University. Then, the evaluation was conducted by distributing m-learning object to 32 selected students by simple random sampling in their first week of lectures in February 2014. The observation was conducted during m-learning object installation and initial learning process. At the end of the second week of the experiment, summative assessment and questionnaire were given to students. The results show that m-learning object is compatible with mobile devices. The students also say that m-learning is easy to use and helpful for their learning.