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Journal : Jurnal Algoritma

Rancang Bangun Sistem Informasi Geografis Pariwisata Berbasis Web Studi Kasus Kabupaten Bandung Sutedi, Ade; Heryanto, Deni; Hidayat, Miftahul
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1417

Abstract

One of the most sought after information currently is tourist attractions in an area. In the last year, Bandung Regency has had new tourist destinations which are emerging rapidly. To manage this tourist location, Bandung district has an information system, but this system still has limitations. Therefore, it is necessary to develop a tourism information system that is more detailed and can provide convenience for the Bandung Regency Culture and Tourism Office in managing and presenting tourism information. The aim of this research is to design and build a Tourism Geographic Information System in Bandung Regency. The development methodology used is the Rational Unified Process (RUP). The result of this research is a Tourism Geographic Information System which features information on tourist destinations including ticket prices, vehicle access and routes to tourist locations. Apart from that, this system also includes information on accommodation and restaurants around tourist destinations. Thus, this Tourism Geographic Information System can be used as a reference source of information on tourist destinations, especially for tourists in Bandung Regency.
Implementasi Puzzle Game pada Media Pembelajaran Aksara Sunda Nashier, Luthfi Abdurrahman; Sutedi, Ade; Heryanto, Deni
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1628

Abstract

Sundanese script is a culture that must be preserved from an early age to prevent extinction. At this time, not all Sundanese people understand Sundanese script, including students in schools from the Sundanese region, because not all schools require their students to learn Sundanese script. However, in fact there are deficiencies in teaching and learning activities for Sundanese script that exist with the application of media. current learning. Learning media is a vehicle for transmitting learning messages and information. Well-designed learning media will really help students digest and understand the lesson material. The aim of this research is to apply puzzle games to Sundanese script learning media, namely to apply Sundanese script puzzle games as supporting media for Sundanese script learning in learning how to combine words into sentences and can help preserve culture, especially Sundanese script. The system development method used in this research is the Multimedia Development Life Cycle (MDLC) which consists of Concept, Design, Material Collecting, Assembly, Testing and Distribution with activities carried out including literature studies, interviews, collecting material requirements, designing, creating programs, implementation of the program into an application, as well as the alpha and beta testing process. The results of this research are Sundanese script learning media that applies the puzzle game concept as a support in learning more interesting Sundanese script. With the questionnaire results reaching a score of 92.5%, the application is suitable for use for learning media purposes in class VII Madrasah Tsanawiah (MTs) schools.