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Journal : BERKALA SAINSTEK

Kajian Fraktal k-Fibonacci Word Menggunakan Natural Drawing Rule Prastiwi, Ulfi Mega; Purnomo, Kosala Dwidja; Ubaidillah, Firdaus
BERKALA SAINSTEK Vol 6 No 2 (2018)
Publisher : Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bst.v6i2.9225

Abstract

Fraktal k-Fibonacci Word dapat dibentuk dari suatu barisan khusus dari bilangan biner {0,1}. Barisan ini didefinisikan k secara rekursif sebagai, f =0 , f =0k−1 1 , f untuk n≥2 d a n k≥1 . Pembangkitan k ,0 k ,1 k ,n = f k ,n−1 f k , n−2 fraktal k-Fibonacci word dapat dilakukan dengan cara memodifikasi barisan baru yaitu menggunakan barisan Dense Fibonacci Word untuk menghasilkan kurva fraktal dengan menggunakan tiga digit {0,1,2}, kemudian untuk membangkitkan kurva fraktalnya menggunakan aturan garis sederhana yang disebut natural drawing rule. Tujuan dari penelitian ini adalah bagaimana cara menerapkan natural drawing rule untuk membangkitkan kurva fraktal k-Fibonacci Word dan mengetahui perubahan bentuk kurva generalisasi k genap dan k ganjil. Karakteristik yang diperoleh untuk barisan Dense Fibonacci word generalisasi k ganjil dan k genap berbeda untuk generalisasi k ganjil mempunyai kesamaan kurva F sedangkan untuk k−2 , n generalisasi k genap mempunyai kesamaan kurva yaitu F . k−4 , n Kata Kunci: fraktal k-Fibonacci Word, barisan Dense Fibonacci Word, natural drawing rule
On The Modification of Chaos Game Rules on A Square Purnomo, Kosala Dwidja; Mawarni, Anindita Setya; Ubaidillah, Firdaus
BERKALA SAINSTEK Vol 10 No 3 (2022)
Publisher : Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bst.v10i3.24183

Abstract

Fractal is a collection of geometric patterns found in nature and can also be a mathematical model visualization in which the pattern is repeated on a different scale. The formation of a fractal object can be done with a rule called chaos games. Chaos games explain a dot that moves erratically. On this research there will be random and non-random modification of the chaos game rules on a square. The purpose of this research is to make modifications and get visual results from modifications of the rules random and non-random chaos game. Depictions of random and non-random chaos game are carried out using MATLAB programs. Visualization of the random chaos game rule modification is a new fractal object that has self-similarity. Whereas modifications of the non-random rules by giving a particular sequence in selection a square point result in convergent points at specific coordinates. This is demonstrated by showing the value of the limit from the distance between points that produced by non-random chaos game is zero.