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PENINGKATAN PENCAPAIAN KOMPETENSI SISWA KELAS VIII G SMP NEGERI 2 PARON PADA MATERI SISTEM PENCERNAAN MANUSIA DENGAN PENDEKATAN SAINTIFIK MELALUI MEDIA PUZZLE Lukitaningsih, Tri
Jurnal Florea Vol 2, No 1 (2015)
Publisher : Jurnal Florea

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Abstract

The purpose of this action research is to improve the competence learning material digestive system in class VIII G of SMP Negeri 2 Paron with scientific learning through the medium of the puzzle. Research carried out for 3 months starting in September 2014 to November 2014. The subject of this class action research was a number of 29 students. Data collection was performed by the method of observation and testing methods. Observation is aimed at three competencies: (1) the competence of attitude, (2) the competence of knowledge, (3) skills competency. The results showed that students learning competence has increased, ie if the initial reflection completeness reached 59% in the first cycle increased to 69% and in the second cycle increased to 86%. Figures incompleteess decreased if the initial reflection of 41% then the first cycle decreased to 31% and the second cycle decreased to 14%. On average class increased if the initial reflection at 69 then the first cycle increased to 71 and the second cycle increased to 75. Thus, with these results it can be said that the puzzle able to enhanced student competence Keywords: Puzzle, scientific, learning competence
PEMBELAJARAN MATERI EKOSISTEM DENGAN JIGSAW MELALUI HYPERMEDIA DAN MODUL DITINJAU DARI KEMAMPUAN MEMORI DAN INTERAKSI SOSIAL SISWA Lukitaningsih, Tri
Jurnal Florea Vol 1, No 1 (2014)
Publisher : Jurnal Florea

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Abstract

The objectives of the research were to know: 1) the effect of Jigsaw learning through Hypermedia and module toward  student’s achievement; 2) the effect of high and low memory ability toward  student’s achievement; 3) the effect of high and low social interaction toward  student’s achievement; 4) interaction between learning media and memory ability toward student’s achievement; 5) interaction between learning media and social interaction toward the student’s achievement; 6) interaction between memory ability and student social interaction toward the student’s achievement; 7) interaction between learning media and memory ability and student social interaction toward the student’s achievement. The research sample was determined by random cluster sampling technique that consists of two classes. Data collection techniques for achievement tests and memory skills, social interaction questionnaire for. Anova test hypotheses using 2x2x2 factorial design with the help of software Minitab 15.1.2. Based on the research were concluded : 1)  There was an effect of with hypermedia and module toward the student’s achievement. 2) There was no effect of memory ability to ward student’s achievement. 3) There was an effect of social interaction  toward student’s achievement. 4) There was no interaction between learning media and student’s memory ability toward student’s achievement. 5) There was no interaction between learning media  and social interaction toward student’s achievement. 6) There was no interactoin memory ability and social interaction  toward student’s achievement. 7) There was no interaction memory ability, social interaction, and learning media  toward student’s achievement . Keywords:  jigsaw, memory ability, social interaction, hypermedia, module.