Hendra Nugraha
SMP Negeri 1 Pagaden, Kabupaten Subang

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MENINGKATKAN PEMAHAMAN MATEMATIKA SISWA SMP NEGERI 1 PAGADEN KELAS VIII DENGAN GAMIFICATION KAHOOT Hendra Nugraha
UJMES (Uninus Journal of Mathematics Education and Science) Vol 3, No 1 (2018): Januari 2018
Publisher : Universitas Islam Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (367.978 KB) | DOI: 10.30999/ujmes.v3i1.833

Abstract

The development of technology and information that is always updated all the time has shifted the role of teachers as a sourceof information and its central position. Students today can gain knowledge from diverse sources, one of them from the internetmedia. The phenomenon that rampant among students is the use of social networks that often make students addicted andignore their main task as a student of learning activities. The condition is a challenge for teachers to be able to take advantageof advances in technology and information to attract interest in learning, encourage student activity and creativity. One of thesteps that have been taken to address the challenge can be found in a classroom action research conducted by the authorhimself entitled "Improving Understanding of Students of SMP Negeri 1 Pagaden Class VIII with Kahoot gamification".