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Waste Management Design for Green Campus Nina Lestari
JTEV (Jurnal Teknik Elektro dan Vokasional) Vol 5, No 1.1 (2019): Edisi khusus prosiding FORTEI 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (146.002 KB) | DOI: 10.24036/jtev.v5i1.1.106150

Abstract

Academic community activities on campus certainly produce various types of waste, especially paper, plastic bottles, batteries, and various other types of waste. 18% of all criteria Green Campus Criteria according to UI Greenmetric is waste management. Based on the criteria, the campus needs to be focused on the waste management system such as waste segregation, pre-recycling, recycling, organic waste management, and policies on waste management at the university governance to reduce the use of paper and plastic packaging. Technology can be used to improve waste management systems, preparation for recycling waste by crushing it before recycling, collection and transfer of waste to landfill, or organic waste composers around the campus. Various sensors and alarm systems are integrated into waste collection equipment and can be connected through the Internet of Things (IoT) system to be monitored by the authorities. Through the design of a technology-based waste management system, it is hoped that it can reduce waste production for the environment and can increase Green Campus rank which certainly provides positive benefits for the environment, the academic community, and society
DESIGNING 360-DEGREE VIDEO-BASED JOURNALISTIC CONTENT: AN ANALYSIS OF NEEDS AND CHALLENGES Reza Saeful Rachman; Daniel Paulus Evert; Nina Lestari; Tanto Trisno Mulyono
TOPLAMA Vol. 3 No. 3 (2026): TOPLAMA
Publisher : PT Altin Riset Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61397/tla.v3i3.542

Abstract

Digital transformation is driving mass media to adopt more interactive news formats, one of which is immersive journalism based on 360° video. This study aims to analyze the needs and challenges of developing 360° journalistic content by linking three theoretical foundationsaffordance, presence, and journalistic ethics to formulate an effective design approach. The method used is the 4D R&D model (Define, Design, Develop, Disseminate) with a mixed approach: a questionnaire to map public interest and perception, a literature review to map the latest technical ethical findings, and in-depth interviews with journalists to understand industry needs, production constraints, and technology adoption strategies. The results show a growing demand for 360° content; journalists consider this format to open up opportunities for richer and more empathetic storytelling, while 85% of audience respondents expressed interest in trying/watching 360° content due to the more immersive experience and navigation control. However, significant barriers include device and training costs, post-production complexity, reliance on network infrastructure, adoption challenges for older users (approximately 30% report dizziness/difficulty wearing VR headsets), and ethical risks associated with potential emotional manipulation. This study proposes a 360° prototype design framework that integrates affordance (free navigation, rotation, and visual focus), presence enhancement for cognitive empathy, and ethical guidelines (transparency of source, context, and privacy). Practical implications include the need for technical training, funding support, and cross-platform dissemination strategies for more inclusive adoption.