Yudhy Widya Kusumo
Universitas Pembangunan Nasional “Veteran” Yogyakarta

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MEMFASILITASI MINAT BACA MASYARAKAT MELALUI PERPUSTAKAAN FISIK DAN DIGITAL DUSUN KARANGMOJO Yudhy Widya Kusumo; Ratna Widyaningsih; Ristiyan Ragil Putradianto; Dewi Nur K.; Intan Zuhaira
Dharma: Jurnal Pengabdian Masyarakat Vol 2, No 2 (2021): November
Publisher : Universitas Pembangunan Nasional "Veteran" Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1148.105 KB) | DOI: 10.31315/dlppm.v2i2.6216

Abstract

The current Covid-19 pandemic has caused children to study online. Thus, children are increasingly opening and playing gadgets. Not a few children spend their time just playing 'online games'. Adults who do activities or work from home on average spend their time using gadgets. With this phenomenon, people's interest in reading has decreased. One way to increase people's interest in reading is by making the Karangmojo Village Community Reading Corner. In the era of globalization as it is now, this Community Reading Corner not only provides a physical library but also provides a digital library that can be accessed via the Handy Library aplication by the people of Karangmojo Village.
Construction of Digital Aesthetic Experience: Visual Communication Model in Augmented Reality (AR)-Based Special Interest Tourism Applications in Indonesia Siti Chotijah; Yudhy Widya Kusumo; Eka Anisa Sari
Jurnal Ilmu Komunikasi Vol 24 No 1 (2026): April
Publisher : Univeritas Pembangunan Nasional "Veteran" Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31315/jik.v24i1.16591

Abstract

In recent years, Augmented Reality (AR) technology has become an innovative tool for communicating information across various sectors, including the tourism industry. One important application of AR is in special-interest tourism, such as the Mount Bromo area, where visitors can gain immersive visual experiences through Web-Augmented Reality (Web-AR). This study aims to develop a visual communication model that uses Web-AR as an immersive medium to convey information and create a digital aesthetic experience for visitors. Using a descriptive qualitative approach, this study analyzes how Web-AR builds 'Narrative Spatial Layers' that form a rich visual experience, touching on aspects of safety literacy and local cultural contextualization. The results show that Web-AR can create a more personalized and interactive experience, where visitors not only obtain information but also feel the meaning of the location they visit. This visual communication model can serve as a reference for developing AR-based tourism applications in Indonesia and for improving safety and cultural literacy through digital technology.