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IMPLEMENTASI IOT MENGGUNAKAN WATER SENSOR UNTUK MONITORING KETINGGIAN AIR PADA TANAMAN HIDROPONIK BERBASIS NODEMCU Ade Hendi; Hermanto Hermanto; Noufal Ridwan Achmad
Jurnal Ilmiah Komputer Terapan dan Informasi Vol. 1 No. 2 (2022): Vol. 1 No. 2: JIKTI - Agustus 2022
Publisher : Program Studi D-III Teknologi Informasi Politeknik 'Aisyiyah Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (575.106 KB)

Abstract

Penggunaan internet of things (IoT) bermanfaat dalam perkembangan kehidupan sosial masyarakat terlebih lagi pada bidang pertanian. Pada lahan pertanian ini sangat terbatas karena disebabkan menyempitnya lahan untuk mengembangkan hasil panen, sehingga masyarakat mulai banyak mengembangkan motode pertanian hidroponik. Dengan adanya alat otomatisasi pada bidang pertanian ini dapat meringankan pekerjaan manusia khususnya dalam hal melakukan pengairan tanaman dan tidak khawatir jika pemilik tanaman memilik pekerjaan lain selain bertani hidropnik. Penelitian ini bertujuan untuk membuat alat penyiraman tanaman hidroponik secara otomotis, Adapun pengontrolan penyiraman tanaman hidroponik secara otomatis ini yaitu menggunakan microcontroler NodeMCU dan Water sensor yang dapat terhubung dengan smartphone Android. Dimana sistem ini akan mendeteksi ketinggian air yang ada dalam pipa paralon jika angka air di bawa 20% maka relay akan hidup dan menyalakan pompa air dan jika air sudah pada angka 80% maka pompa air akan otomatis mati. Data yang diperolah dari sensor akan di tampilkan ke smartphone Android melalui wifi NodeMCU berupa nilai ketinggian yang sudah di ubah dalam presentase. Alat ini terbukti berkerja sesuai yang diharapkan penulis. Dengan terbuatnya sistem penyiraman otomatis ini, dapat membantu mempermudah setiap orang yang menggunakan simetode tanaman hidroponik dan juga dapat membantu waktu dalam penyiraman.
Teknologi Augmented Reality sebagai Media Pembelajaran Geografi Struktur Lapisan Bumi Hermanto; Wafiyatul Bariroh; Muhammad Ajir Muzakki; Ade Hendi
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 9 No 2 (2024): Jurnal Ilmu Komputer dan Desain Komunikasi Visual
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v9i2.1458

Abstract

Augmented reality (AR) is a technology that can integrate virtual objects into the real world and combine the two to create a combined space that is then projected in real-time. The application of augmented reality technology in education provides an innovation in creating learning media, especially in the subject of geography of the earth's layer structure for class X at MA Mamba'ul Ulum Bedanten which has so far been carried out with conventional learning media. The purpose of this study is to use AR technology as an interesting and interactive teaching method and can increase students' desire to study the geography of the earth's layer structure material. The method used in this study is the SDLC (System Development Life Cycle) method with the waterfall model. The testing method used is the black box method with functional suitability and probability aspects. This application was created using two software, namely Blender and Unity. The results of the study are in the form of a learning media application for the geography of the earth's layer structure by implementing augmented reality technology. There are two stages of testing, namely (1) system testing including the ar Play menu button, material button, information button, and exit button; and (2) testing on users of 23 class X students of MA Mamba'ul Ulum Bedanten. The results of the AR application system testing of the earth's layer structure can function well according to the planning and testing of users showed that 18% strongly agreed, 78% agreed, and 4% strongly disagreed that the existence of learning media by implementing AR technology can increase student activity and enthusiasm in learning the material on the earth's layer structure.  
Teknologi Augmented Reality sebagai Media Pembelajaran Geografi Struktur Lapisan Bumi Hermanto; Wafiyatul Bariroh; Muhammad Ajir Muzakki; Ade Hendi
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 9 No 2 (2024): Jurnal Ilmu Komputer dan Desain Komunikasi Visual
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v9i2.1458

Abstract

Augmented reality (AR) is a technology that can integrate virtual objects into the real world and combine the two to create a combined space that is then projected in real-time. The application of augmented reality technology in education provides an innovation in creating learning media, especially in the subject of geography of the earth's layer structure for class X at MA Mamba'ul Ulum Bedanten which has so far been carried out with conventional learning media. The purpose of this study is to use AR technology as an interesting and interactive teaching method and can increase students' desire to study the geography of the earth's layer structure material. The method used in this study is the SDLC (System Development Life Cycle) method with the waterfall model. The testing method used is the black box method with functional suitability and probability aspects. This application was created using two software, namely Blender and Unity. The results of the study are in the form of a learning media application for the geography of the earth's layer structure by implementing augmented reality technology. There are two stages of testing, namely (1) system testing including the ar Play menu button, material button, information button, and exit button; and (2) testing on users of 23 class X students of MA Mamba'ul Ulum Bedanten. The results of the AR application system testing of the earth's layer structure can function well according to the planning and testing of users showed that 18% strongly agreed, 78% agreed, and 4% strongly disagreed that the existence of learning media by implementing AR technology can increase student activity and enthusiasm in learning the material on the earth's layer structure.