Arum Wilis Kartika Ayuningtari
Institut Seni Indonesia Yogyakarta

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A FORMALISM CRITIQUE OF DJOKO PEKIK'S PAINTINGS ENTITLED GO TO HELL CROCODILE Arum Wilis Kartika Ayuningtari
JURNAL PAKARENA Vol 7, No 2 (2022): Desember
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/p.v7i2.35027

Abstract

This research aims to explain the aesthetic aspects of Djoko Pekik's paintings entitled Go to Hell Crocodile. This research uses descriptive qualitative research methods. The approach step taken in this research is the art criticism approach with analytical interpretation using Feldman's formalism art criticism. The data was obtained through observation and literature studies. The subject of criticism in this research is a painting entitled Go to Hell Crocodile (2014) made by Djoko Pekik, a realist-expressive painter from Yogyakarta. To Feldman's critique structure, in this art criticism paper, there are four parts of explanations namely description, formal analysis, interpretation, and evaluation or decision. The research's results showed that there was a significant consistency in Djoko Pekik's paintings entitled Go to Hell Crocodile (2014) with his old work in 1998 entitled Berburu Celeng. This consistency is found in the concept of ideas, he brings up the phenomenon of Indonesian socio-politics issues. In addition, consistency is also found in visual concepts such as the selection of the main object's form, the supporting objects, and his unique expressive painting styles. The results of the observations also found some transformations in the visual aspects of Djoko Pekik's paintings, but some of these aspects did not change his style in a major way and this aspect could not even be known if the art enthusiast did not make in-depth observations.
YOUTH CYBERBULLYING SEBAGAI TEMA PENCIPTAAN KARYA SENI LUKIS Arum Wilis Kartika Ayuningtari
Gorga : Jurnal Seni Rupa Vol 11, No 2 (2022): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v11i2.39164

Abstract

The background of this research is based on the occurrence and emergence of cyberbullying cases that afflict Indonesian teenagers. Youth are considered unable to filter bad messages that they get, so they are vulnerable to negative impacts such as depression to suicide. This writing aims to create works of art with ideas originating from the phenomenon of cyberbullying that is rife in this digital era, especially for teenagers or youth. . The method used in this artistic creation is a combination of two methods, namely the practice-based research method and practice-led research method. This research produces three works of two-dimensional painting that are representational deformative and have symbolic meanings with acrylic on plywood media. The data is obtained through document studies and literature studies. These three artworks have the titles (1) Your Words Killed Me, (2) Hate Comments, and (3) Burdened. This creation is useful as a medium of criticism and as a medium of education to the public related to the phenomenon or topic of cyberbullying. This phenomenon should be aware of and must be stopped immediately to reduce the negative impact that harms its victims.Keywords: youth, cyberbullying, painting. AbstrakLatar belakang penciptaan ini didasari atas keprihatinan dan kekhawatiran akan maraknya kasus cyberbullying yang menimpa remaja Indonesia. Remaja dinilai belum dapat melakukan filter atas pesan buruk yang mereka dapatkan, sehingga mereka rentan terkena dampak negatif seperti depresi hingga bunuh diri. Penciptaan ini bertujuan untuk menciptakan karya seni lukis dengan ide bersumber dari fenomena cyberbullying yang marak terjadi pada era digital ini, khususnya kepada remaja. Penciptaan karya seni lukis ini menggunakan kombinasi dua metode, metode practice-based research dan practice-led research. Proses mengumpulkan data diperoleh melalui studi pustaka dan studi dokumen. Hasil penciptaan ini berupa tiga karya seni lukis dua dimensi yang representasional deformatif serta memiliki makna simbolik dengan media acrylic on plywood. Ketiga karya seni lukis ini memiliki judul (1) your words killed me, (2) hate comments, dan (3) burdened. Penciptaan ini berguna sebagai media kritik dan sebagai media edukasi kepada masyarakat berkaitan dengan fenomena atau topik cyberbullying. Fenomena ini patut untuk diwaspadai dan harus segera dihentikan untuk mengurangi dampak negatif yang merugikan para korbannya.Kata Kunci: remaja, cyberbullying, seni lukis.Author:Arum Wilis Kartika Ayuningtari : Institut Seni Indonesia Yogyakarta References:Anwar, F. (2017). Perubahan dan permasalahan media sosial. Jurnal Muara Ilmu Sosial, Humaniora, dan Seni, 1(1), 137-144.Asa, F. O., Ahdi, S., & Elapatsa, A. (2021). Fenomena Korupsi: Tikus sebagai Inspirasi Lukis. Gorga: Jurnal Seni Rupa, 10(2), 508-514.doi: 10.24114/gr.v10i2.28059.Sanjaya, B., & Citra, Y. P. A. (2022). Fenomena Aku Setelah Pandemi Covid-19 sebagai Ide Penciptaan Karya Seni Lukis. Gorga: Jurnal Seni Rupa, 11(1), 107-113.Diananda, A. (2019). Psikologi remaja dan permasalahannya. Istighna: Jurnal Pendidikan dan Pemikiran Islam, 1(1), 116-133.Fitri, N. F., & Adelya, B. (2017). Kematangan emosi remaja dalam pengentasan masalah. JPGI (Jurnal Penelitian Guru Indonesia), 2(2), 30-39.Ginting, J., & Triyanto, R. (2020). Tinjauan Ketepatan Bentuk, Gelap Terang, dan Warna pada Gambar Bentuk Media Akrilik. Gorga: Jurnal Seni Rupa, 9(2), 300-308.Harris, I. M., Beese, S., & Moore, D. (2019). Predicting Repeated Self-harm or Suicide in Adolescents and Young Adults Using Risk Assessment Scales/tools: a Systematic Review Protocol. Systematic reviews, 8(1), 1-6. 10.1186/s13643-019-1007-7.Hidayati, K. B., & Farid, M. (2016). Konsep diri, adversity quotient dan penyesuaian diri pada remaja. Persona: Jurnal Psikologi Indonesia, 5(02), 137-144.Imani, F. A., Kusmawati, A., & Tohari, M. A. (2021). Pencegahan Kasus Cyberbullying Bagi Remaja Pengguna Sosial Media. KHIDMAT SOSIAL: Journal of Social Work and Social Services, 2(1), 74-83.Jalal, N. M., Idris, M., & Muliana, M. (2021). Faktor-faktor Cyberbullying Padaremaja. IKRA-ITH HUMANIORA: Jurnal Sosial dan Humaniora, 5(2), 1-9.Muannas, M., & Mansyur, M. (2020). Model Literasi Digital untuk Melawan Ujaran Kebencian di Media Sosial (Digital Literacy Model to Counter Hate Speech on Social Media). JURNAL IPTEKKOM (Jurnal Ilmu Pengetahuan & Teknologi Informasi), 22(2), 125-142.Ningrum, D. J., Suryadi, S., & Wardhana, D. E. C. (2018). Kajian ujaran kebencian di media sosial. Jurnal Ilmiah Korpus, 2(3), 241-252. 10.33369/jik.v2i3.6779.Rafiq, A. (2020). Dampak Media Sosial Terhadap Perubahan Sosial Suatu Masyarakat. Global Komunika, 1(1), 18-29.Rajudin, R., Miswar, M., & Muler, Y. (2020). Metode Penciptaan Bentuk Representasional, Simbolik, dan Abstrak (Studi Penciptaan Karya Seni Murni di Sumatera Barat, Indonesia). Gorga: Jurnal Seni Rupa, 9(2), 261-272. 10.24114/gr.v9i2.19950.Riswanto, D., & Marsinun, R. (2020). Perilaku cyberbullying remaja di media sosial. Analitika: Jurnal Magister Psikologi UMA, 12(2), 98-111. 10.31289/analitika.v12i2.3704.Rumra, N. S., & Rahayu, B. A. (2021). Perilaku Cyberbullying pada Remaja. Jurnal Ilmiah Kesehatan Jiwa, 3(1), 41-48.Kumala, A. P. B., & Sukmawati, A. (2020). Dampak Cyberbullying Pada Remaja. Alauddin Scientific Journal of Nursing, 1(1), 55-65.Tarigan, T., & Apsari, N. C. (2021). Perilaku Self-Harm atau Melukai Diri Sendiri yang Dilakukan oleh Remaja (Self-Harm or Self-Injuring Behavior by Adolescents). Focus: Jurnal Pekerjaan Sosial, 4(2), 213-224.Ybarra, M. L., & Mitchell, K. J. (2004). Youth Engaging in Online Harassment: Associations with Caregiver–Child Relationships, Internet Use, and Personal Characteristics. Journal of adolescence, 27(3), 319-336. 10.1016/j.adolescence.2004.03.007.Yetri, I. T. S., Munaf, Y., & Dharsono, D. (2018). Fenomena Urban dan Budaya Merantau sebagai Rangsang Cipta dalam Karya Seni Lukis. Gorga: Jurnal Seni Rupa, 7(2), 192-197. 10.24114/gr.v7i2.11058.
ESTETIKA SENI BANGUNAN MAKAM PUSPONEGORO Rizal Wahyu Bagas Pradana; Arum Wilis Kartika Ayuningtari; Guntur Guntur
JURNAL IMAJINASI Vol 7, No 1 (2023): Januari-Juni
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/i.v7i1.41450

Abstract

Artikel ilmiah dengan judul “Estetika Seni Bangunan Makam Pusponegoro,” fokus penelitian terhadap estetika Makam Pusponegoro. Penelitian ini bertujuan untuk menjelaskan estetika Makam Pusponegoro. Penelitian ini menggunakan metode penelitian kualitatif dengan analisis analisis estetika. Hasil penelitian menujukkan bahwa seni bangunan Makam Pusponegoro memiliki bentuk yang menarik, karena mensinkretiskan antara kebudayaan Hindu-Buddha dan Islam dalam bangunannya. Keharmonisan antara dua kebudayaan ini pantulan pada seni bangunan Makam Pusponegoro. Makam Pusponegoro menggambil unsur-unsur pra-Islam (Hindu-Buddha) dalam seni bangunannya, seperti penggunaan bangunan paduraksa, cungkup, dan lingga yoni. Sedangkan unsur-unsur Islam dalam seni bangunan Makam Pusponegoro terlihat pada bangunan jirat dan nisan. Pada beberapa bagian bangunan makam didekorasi dengan ragam hias dan kaligrafi. Ragam hias di Makam Pusponegoro masih melanjutkan motif dari masa Hindu-Buddha. Unsur-unsur pra Islam dalam Makam Pusponegoro diolah, disesuaikan dengan aturan-aturan yang terdapat dalam agama Islam. Sedangkan kaligrafi dapat ditemukan dalam huruf Jawa dan pegon Arab. Seni hias di Makam Pusponegoro Disusun dengan memperhatikan berbagai aspek, untuk menciptakan keindahan dan keagungan bangunan makam.
Cognitive Aspect of Dhakon Games in Painting Art Creation with Augmented Reality Technology Arum Wilis Kartika Ayuningtari; Martinus Dwi Marianto
Gondang: Jurnal Seni dan Budaya Vol 7, No 1 (2023): GONDANG: JURNAL SENI DAN BUDAYA, JUNI 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gondang.v7i1.48562

Abstract

This art creation was born because of the author's anxiety about the lack of child-friendly nowadays games. Games on gadgets are mostly not very child-friendly and will have a negative impact on them, so there is a need for educational games such as traditional dhakon games. This creation aims to create a work of painting that comes from one of the hidden essences of dhakon games, which can hone the cognitive aspects of children. The painting art creation uses practice-based research method. The process of collecting data is obtained through observation, literature study, and interviews. The result of this creation is a two-dimensional painting that is representational, deformative, and has symbolic meaning with acrylic on canvas media combined with AR (augmented reality) technology trough trans-media approach. This painting has the title “Gemi, Setiti, Ngastiti, Ngati-ati”. This creation is useful as a medium of criticism and as a medium of education to the public about the essence of a game has a big role in the child's growth and development process, so parents must be selective in choosing children's games. In addition, this art creation is also an attempt to revitalize the dhakon game as a product of the past culture that is full of educational values but sadly has been abandoned by many people.