Yanti Hermawati Puji Rahayu
SMA Negeri 5 Cimahi

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Penerapan Model Direct Instruction untuk Meningkatkan Keterampilan Games Edukasi Siswa Kelas XII Yanti Hermawati Puji Rahayu
Faktor Jurnal Ilmiah Kependidikan Vol 9, No 2 (2022): FAKTOR Jurnal Ilmiah Kependidikan
Publisher : Universitas Indraprasta PGRI, Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/fjik.v9i1.10088

Abstract

The low skill of making educational games on Microsoft Power Point is the basis for this research. Last year's student skill was in the less category. The purpose of this research is to increase skills in making educational games using the Direct Instruction model. The research was conducted through 2 cycles, each consisted of two meetings. Student skill data was taken by the skill observation sheet instrument on indicators: (1) reading the steps for making educational games, (2) determining concepts, (3) making educational games, (4) completing assignments. The success indicator of research that least 24 students (75%) have good skills. The results showed skills from the 16 students (50%) in the sufficient category and 16 students (50%) in the less category in cycle 1, increasing to 28 students (88%) in the good category in cycle 2. Students were able to make educational games using tabs. inserts and hyperlinks. This result can be used by other teachers to fulfill learning requirements.
Peningkatan Hasil Belajar Mail Merge Menggunakan Model Project Based Learning Pada Siswa Kelas X Yanti Hermawati Puji Rahayu
Faktor : Jurnal Ilmiah Kependidikan Vol 10, No 2 (2023): FAKTOR Jurnal Ilmiah Kependidikan
Publisher : Universitas Indraprasta PGRI, Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/fjik.v10i2.15058

Abstract

The initial data mail merge learning skills students class X with very good criteria is only 14 from 34 people, so the outcomes average value reaches only 72.50. The purpose of study is to increase students' mail merge skills through the application of the Project Based Learning (PjBL) model. This research was conducted through classroom action consisting of two cycles, each cycle consisting of two meetings. The stages of each cycle are: planning, implementation, observation and reflection. Data on students' mail merge skills were taken using an instrument of learning skills observation sheets on indicators: (1) reading the steps for making mail merges, (2) designing mail merge letters, (3) making master letters, (4) creating data source tables, (5) combining the master letter and data source using the mailings menu in Microsoft Word. The results showed that the skills of students with very good criteria increased by 15 students from 14 students in cycle 1 becomes 29 students in cycle 2. Learning outcomes showed an increase of 13.62 from an average 73.26 in cycle 1 to 86.88 in cycle 2. Based on data, it can be concluded that the application of PjBL in learning mail merge can improve student learning outcomes.