Matahari Bhakti Nendya
Universitas Kristen Duta Wacana

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Transformasi Ruang 3D Pada Animasi Expresi Wajah Avatar Berbasis Radial Basis Function Matahari Bhakti Nendya; Eko Mulyanto Yuniarno
Journal of Innovation Information Technology and Application (JINITA) Vol 3 (2021): JINITA, December 2021
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1559.333 KB) | DOI: 10.35970/jinita.v3i2.940

Abstract

One technique for forming facial animations on avatars is by reusing existing animations, either from other avatar animations or animations from motion data obtained using facial motion capture. This research focuses on the transformation of 3D space for the formation of facial animations on avatars in games or animated films. The transformation is carried out from motion capture data into a 3D avatar face model with 3 face models, namely the human face model, the swan face model and the anoman face model. The motion capture data is transferred according to the feature points of the face model. The results obtained by the facial model feature points will have animations that match the motion capture data. Of the 3 target face models used, the animation results with registration on the human face model have an average standard deviation is 0,0510. The goose face model has an average standard deviation is 0.0034 and the anoman face model has an average standard deviation is 0,0024. With this technique, it is hoped that the formation of facial expression animation on Avatar can be done more quickly because of the reuse of facial motion capture data.
Pocong Rush: Endless Runner Game Based On Finite State Machine Matahari Bhakti Nendya; Daru Redono
JOINCS (Journal of Informatics, Network, and Computer Science) Vol 5 No 1 (2022): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3192.253 KB) | DOI: 10.21070/joincs.v5i1.1592

Abstract

Endless runner Game is a Game where the player will move continuously indefinitely to get the highest point in the Game. Endless runner Game is synonymous with challenges in the form of obstacles and collective items. This study focuses on setting challenges in the non-playable character (NPC) behavior so that they can provide more dynamic challenges. Obstacle, player and NPC settings use the Finite state Machine method which is implemented in an html 5 based Game engine Construct. The implementation results are in the form of an html 5 Game which is then tested through 2 testing stages, namely blackox testing and beta testing. The test results using blackbox testing show that all functionality in the Game can run well, including the behavior of NPCs based on the designed FSM. Beta testing shows that the majority of respondents who have played endless runner Games stated that they like horror Games with local content nuances and the impression of humor and that the average Game difficulty level based on NPC responses to players is 63.75%.